The
Lost Library of Q'Sh
6).
The southern doors of this hallway are smashed apart and the remains hang from
the hinges. If the goblin's fire is still burning in location (3). then the
first ten feet of the passageway can be seen without other illumination. There
is dust and small debris in the corners of the hall but the center of the floor
is clear except for the stained footprints of many feet. (an examination will
show that most of the footprints are either made by goblins or an even smaller
three-toed clawed foot, but beneath the smaller footprints are larger prints of
booted feet). These footprints run the length of the hall till it turns west in
location (6.1).
The
hall is unlit but the rusted remains of wall sconces are set at intervals along
the wall at about a 6ft height. Most are broken and will not a hold a torch and
some are missing entirely. The sconce that is set at the spot of the secret
door to location (7). is one of the missing sconces and only a rusty stain
remains. The secret door here has a +1 modifier to detect but cannot be opened
from this side. The door itself is made of 1ft thick blocks of stone and will need
to be knocked apart to access location (7). (normally a difficult, time
consuming and noisy activity).
The
ceiling is 15ft high and arched. Though there are cobwebs aplenty they are the
work of small, common spiders. Their webs can be burned away but they will not
catch fire as to spread, nor are they particularly dense.
Toward
the northern end of the hall is a doorway to location (10). It has a small
grilled opening covered by an iron plate which can be slid aside. Any thumping
on this door or unsuccessful attempts to open it [there is a thick crossbar
locking it in Location (10).] and the plate will slide open. A orc's face will
appear behind the grill and he will grumble "This better be good," in
the Orcish. If he is not slain or incapacitated immediately the iron plate will
slam shut and a loud gong will be heard coming from behind the door.
6.1)
At the turn of the corner the characters will see a huge pool of dried blood
that spreads across the floor in front of the northern doors as well as
splatters across the walls up to nine feet in height as if something had been
butchered in this spot. If the characters approach the bloody floor a cold moaning
wind will whip down the corridor and set a dust devil amid the dried blood. In
moments it will form the figure of a robed man holding a scroll. If the figure
is touched in any way it will collapse into a pile of black powder. If allowed
to form it will hold the scroll out to the characters. If a Read Magic spell is
cast upon the scroll it will create a bobbing spark of light that can
illuminate a 20ft radius and will drift about 10ft in front of the character
who cast Read Magic. This spark will dance about 5ft from the ground and move
first toward the west trying to lead the character further into the dungeon.
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