The Lost Library of Q'Sh - 12
11).
This long corridor is lit only by a single torch burning at the southern bend.
From the northern doorway it is a dim light, but from the western passage it
appears only as a small speck. The floor is filthy as are all the floors in the
areas infested with orcs and goblins, but the hall shows the marks of items
that have been rolled or dragged along its length; barrels, boxes, chains,
bodies, etc...
12).
There is a badly concealed secret door here. The orcs use it from time to time
and have left marks in the dirt on the floor as well as hand marks where they
grab the door's edge. This will be noticed if the hall is searched and the
latch to open it, a stone that needs to be pressed, has a big muddy hand print
right on top of it. The door opens inwards and reveals a set of a ladder that drops
20ft. At the bottom of the ladder is a small room and a secret door that leads
to the grounds outside of the library. The door isn't concealed from the
inside, but is cunningly disguised on the outside as well as opening behind
bushes that line the outer wall. Anyone searching for this secret door from the
outside is at a -3 penalty.
12.1)
This hall leads off to the west. It is filled with cobwebs above but no
spiders. The secret door on the south
wall is in a large niche. It is unconcealed from the north but is well designed
and hard to detect from the south (-2 penalty when trying to detect from the
Location (11.) hall.
The
secret door to the east leading to Location (10.4) is also unconcealed but it
cannot be opened from this side. The iron stove in Location (10.4) first needs
to be moved aside.
13).
This long dusty hallway appears empty except for normal cobwebs clinging to the
ceiling which arches 15ft overhead. What cannot be normally seen is the large
spider which moves along the top of the ceiling. If the characters can catch
this spider they discover that it is not a spider at all. The helm sized device
is a machine covered with the chitin of a large spider. Inside this machine is
a tiny driver about 4 inches tall. He is green skinned and clothed in a padded
orange suit with silver metal gauntlets and a helm made of glass.
If
the spider is damaged enough to destroy it the driver will be killed, his glass
helmet cracked and a thin greenish vapor released. If it is incapacitated the
driver will touch a device that will cause the spider-machines to explode. If
the machine explodes it will cause 2d10 damage (save versus Dec for 1/2 damage)
in a 20ft radius and leave only fragments of the spider-machine. The driver's
body will be completely destroyed though the tiny silver-metal gloves may
survive the blast.
A
ventilation shaft runs the length of the hall near the ceiling. It connects
with most of the passages and rooms deeper on the first floor and down through
Dungeon Level 1 and below. It is just big enough for the Machine-Spider to fit
through.
The
driver will flee from contact with characters and has no wish to attack. He
will defend himself if attacked but only if he cannot flee. If somehow captured
the Little Green Man will attempt suicide which he can accomplish merely by
taking off his glass helmet or even opening it to the atmosphere. Little Green
Men have no language. They are telepathic and possess an amazing will power
which can bar telepathic intrusion upon their own thoughts.
Machine-Spider
Frequency:
Very Rare
No.
Appearing: 1-3
Armor
Class: 1
Move:
24"
Hit
Dice: 2
%
in Lair: N/A
Treasure
Type: N/A
No.
Attacks: 3
Damage/Attack:
Claw/Claw/Poison Bite 1d4/1d4/1d4+paralyzation
Special
Attack: The Machine-Spider can emit a web as if a Web spell had been cast but
with a range of 20ft and a duration of 5 combat rounds. The web will spread
over a 10ftx10ftx10ft area. The component is a liquid material inside the
machine that turns to a large web like material when released. A normal Machine-Spider
has enough of the material component for 5 attacks and can attack once per
combat round.
Special
Defenses: None
Magic
Resistance: Nil
Intelligence:
Non
Alignment:
N/A
Size:
S
Language:
None
Description:
A Machine-Spider is a small spider shaped vehicle with an interior enclosed
driver's compartment and a skeletal frame. Its exterior is covered in the
complete chitin and exterior protrusions of a normal spider of this size.
Ecology:
The Machine-Spider is constructed by the Little Green Men. It is fueled by a
tiny crystal engine that can be detonated on command. If a Machine-Spider is
heavily damaged a recovery team will be sent to retrieve it. The crystal emits
radiation that is unique and can be tracked at any distance by the Little Green
Men.
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