The Lost Library of Q'Sh - 17
Location
15.1) NOTE:
The
ventilation shafts for this room run around the upper edges and have grilled
openings at the top center of the east and west walls. The Little Green Men
keep an eye on this area but find the Manikens disturbing so they do not enter.
Location
15.2).
This
short passage is lined with destroyed Manikens. Something shredded them and
tossed their cloth and wood bodies about to lie mangled across the floor. One
Maniken is functioning intermittently. It is at (6) hp and missing one arm, but
it will rise up slowly out of the pile of Maniken parts and bow slowly to the
characters. Then remain still till the characters have passed and will then seek
to follow the first character it sees and act as their guardian. It will only
attack if that character is attached or threatened. It will not attempt to
defend itself and if the players attack it the maniken will be at AC10 for that
attack even though it is normally AC5. The
damaged maniken can regain 4hp if its rewrapped in the best lengths of cloth
from the destroyed manikens but its right arm is destroyed for good (unless it
is rebuilt and re-enchanted) and it cannot be repaired past 10hp.
Location
15.3).
Inside
this room are two splintered benches, an overturned and broken cabinet, two
wooden chests with their tops smashed in and a table on its side with the
uppermost legs missing. There is old dried blood on most on the floor and
fragments.
As
the characters enter this room they will hear the moaning and experience the
sudden chill that they probably experienced before. The dried blood is swept up
in a small but powerful twist of wind which sprang from nowhere and while it
moans across the walls of the room the dried blood begins to form into a face;
a grinning fanged and hairy face (if the players have any reason to know, the
face is that of a carnivorous ape). If allowed to from the face will give the
characters and evil, leering grin, stick out its tongue and in an earsplitting
shriek explode into a cloud of dried blood.
Sifting
through this room of debris will take some time as the floor is also covered in
torn paper and sharply splintered wooden fragments. Some coins are scattered
about (12sp and 17cp), a whip and a shirt sword. Under the cabinet will be
found the skeleton of an arm in dull red torn from a jacket as the arm was torn
from the body. Near the skeletal hand is a round jewel that glows (in reality
it is crystal powersource [The Little Green would be profoundly delighted in recovering
the jewel.] which can be used to power several devices such as the control
stick for the manikens.).
The
door to the east has been torn violently from its hinges and is on the floor of
the corridor outside.
The
height of this room is 15ft as are most halls and rooms on the 1st floor of the
library. The ventilation shaft has an opening near the south-east corner,
obscured by cobwebs, and a Machine-Spider and Little Green Man are 75% likely
to be observing this room. As with all Little Green Men this one will flee if
the slightest sign of detection is given by the characters.
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