CAS

CAS
Showing posts with label spinecastle. Show all posts
Showing posts with label spinecastle. Show all posts

Thursday, June 4, 2020

NPC - Redface - Chieftain Scalded Hand Orcs - Spinecastle




NPC - Redface - Chieftain Scalded Hand Orcs - Spinecastle

The Scalded Hand orcs refuse to live inside the walls of Spinecastle and instead have a permanent camp on the Parlous Plain. They are perhaps the most dangerous of the humanoid forces on the Plain but camp toward its edge near a large barrow formed from a charnel pit used to bury Fruztii dead from the old Battle of Shamblefield.

The orcs have dug into this barrow, which now houses a temple to Gruumsh, and the bones have been used to frame the tent-dwellings of the Scalded Hand. Only around 400 orcs dwell here, but that number changes continually as the Scalded Hand uses Spinecastle as a gathering places for their allied tribes to meet and plan before launching raids and attacks on humans, demi-humans and humanoids alike. 

They only go into Spinecastle to sell loot or visit the Pit, which is immensely popular and look down their noses at the Bloody Eye orcs who they feel have been tainted by the human city.

Redface is an old Orc and participated in the Siege of Spinecastle. He shares the views of the Black Moon gnoll elders and would like to raze the city and finish the slaughter but is not in alliance with the gnolls. 

















Friday, May 29, 2020

NPC - Huntmaster - Leader Howling Night Flinds - Spinecastle


NPC - Huntmaster - Leader Howling Night Flinds - Spinecastle

Two hundred flinds. Anywhere but Spinecastle that might be a number to strike horror into the hearts of their enemies, but Spinecastle is a  nexus of horror, a metropolis of evil, and the heart of a growing kingdom of humanoids not seen since the days of the Suel Imperium.

That these flinds should be the driving hand behind a force of over a thousand gnolls should come as no surprise. To most outsiders, human, demi-huuman, or humanoid these flinds   are lost among the Black Moon gnolls, though to other gnolls flinds stand out larger, stronger, statelier, with a commanding bearing.

Huntmaster is larger and stronger than most flinds, instantly vicious with a consuming rage only his titanic will can keep in check. He is unfortunately not the smartest of flinds, and many of his tribe think he has been among the gnolls too long, or worse, that he is a throwback to their gnollish heritage.

While he is not blamed for the gnolls loss of power after the famine of 576cy, that flind was deposed and eaten after the council of chiefs awarded leadership of Spinecastle back to the orcs, Huntmaster is near to losing control of the Howling Night. Under his leadership the gnolls have seen a faction of rebels appear in their ranks, the Young Blood gnolls, and they truly have only a small fraction of the aging warriors of the original Black Moon pack as loyal followers.

The grandiose and impractical plans to seize power from Bloody Eye orcs become more untenable every moon while the day approaches when either Huntmaster's fellow flinds will depose him or the Young Blood pack, with a growing network of allies, will seize control and devour Howling Night and Black Moon alike.

Monday, May 25, 2020

NPC - Oldbone - Chief Weeping Dark Goblins - Spinecastle


NPC - Oldbone - Chief Weeping Dark Goblins - Spinecastle

The 300 or so goblins of the Weeping Dark are a small fraction of the thousands used as sword-fodder during the taking of the city. Since that time many have left the city and many have been eaten by their larger and stronger monstrous allies.

Now they lair in the sewer system of the High Ward and act as servants to the Bloody Eye orcs. Oldbone was a goblin warrior when the city fell and now he is the oldest survivor of the vast clan of goblins who swarmed over the walls during the siege. His resentment of the gnolls and orcs knows no bounds and he is a willing ally of the hobgoblins who ruled the city during the first few years after its fall.

He is aware of the many factions within the city, including the Young Blood gnolls but unknown to any he is in touch with several large goblin clans who dwell beneath the Rakers and seeks to raise another vast goblin army to betray all his masters and allies.

Saturday, May 23, 2020

NPC - Hoghead - Butcher -- Spinecastle


NPC - Hoghead - Butcher -- Spinecastle

Even more active than The Pit where the gladiatorial games are run is The Slaughterhouse where the food is divided among the humanoid tribes of the city. 

All of the tribes in Spinecastle except the ogre's Thundering Club maintain groups of hunters who scour the surrounding land for food. After sixteen years these hunters go far afield and the food brought into the city by merchants has become critical.

Food and hunger, it is an underlying force within Spinecastle. Almost it has forced an abandonment of the city when the tribes grew greater than could be fed. Certainly it caused much strife and a change of power from the flinds and gnolls whose over population nearly stripped the city bare three winter's past. Now the orcs run the city and through The Slaughterhouse keep a tight leash around the belly of the gnolls and other humanoids (except the ogres who are kept well-fed and happy or they just start eating anyone within reach).

An old flind, Quer'enz, manages The Slaughterhouse, but Hoghead is the chief of butchers and handles the actually slaughtering, butchering and dividing of the meat. He is a vicious old orc from an ancient tribe said to have sailed to the Flanaess from some eastern island and plagued the coastal lands. 

Hoghead has plans to add Quer'enz to the stewpot one day and if approached with an offer to rid him of the old flind he is very amenable.

Friday, May 22, 2020

NPC - Vassliss Priestess of Iuz - Spinecastle


NPC - Vassliss Priestess of Iuz - Spinecastle

During the Siege of Spinecastle a secret cabal worked against the cities defenders. Unbeknownst to the great and good within the city a cult of Iuz worshipers festered amid their ranks. What their ultimate plans had been none can say. Deep in the sub-basement of a manor in the High Ward the cult had its shrine and when the High Ward fell at last the manor had been destroyed and all within slain.

Years later Vassliss, secret priestess of Iuz, entered Spinecastle with a powerful retinue disguised as merchants supplying the always voracious inhabitants with meat and slaves. Few of the Iuzian cultists had survived and those few were slaves to the Bloody Eye orcs. Vassliss purchased those she could and slew all those she could not to silence tongues possibly loosened in their bestial servitude.

In the intervening years she has found the hidden shrine, reconsecrated in the service of her master, and reformed the cult. She has not found out who betrayed the cult, but she suspects the hand of another evil at odds with her own.

Wednesday, May 20, 2020

Spinecastle Encounters




Spinecastle Encounters

12 Encounters for the streets of Spinecastle

1. A pack of gnolls is 'patrolling' the street, but mainly looking for trouble. Before they get close a group of goblins comes around a corner right in front of them. Both parties pause only for a moment before a pitched battle to the death ensues. The losers will immediately be looted and devoured on the street by the winning side.


2. Five ogres are demolishing a ramshakle house. Suddenly the ghost of a small human child steps from the ruin. She is crying and reaches out her hands to the nearest ogre. The monster laughs and aims a kick at the translucent figure. The ghost lets loose a bonechilling scream, becomes the size of a giant with rotting skin and visible bones sticking through the unreal flesh and reaches again for the ogre. This time all five ogres recoil in terror and run down the street in panic. Mayhem ensues.

3.  A merchant wagon loaded with barrels hits a deep rut and with a loud crack an axle breaks. The wagon lurches to one side, a rope snaps and a barrel smashes to the street. Inside is a disheveled human, stunned. The driver and assistant look wildly around to see if anyone has noticed.

4. A half-orc thief cuts a large pouch from an orcs belt but it comes open in his hands as he attempts to make off with it. Dozens of severed gnoll ears spill onto the street.

5. A long line of slaves bound for The Pits is being led down the street by red-cloaked orcs. One of the chained slaves looks familiar.

6. Two hill giants, Wlhelm and Tomas, are sitting in the street with a huge barrel of ale. TheyAQ keep dipping drinking horns into it and make passerbys drink before they can move beyond their reach.

7. A cadaverous human in a red-robe stands in front of a collapsed building. His hands are raised and he is shouting some chant in ancient Eastern Flan. A feeling like lightning is in the air and the taste of copper. The skeletons of those long dead pull themselves from the rubble.

8. A group of red-cloaked orcs is moving down the street collecting an impromptu tax on anyone nearby.

9. Twelve wagons roll down the street. Each holds a large cage. Inside each cage is a different kind of dangerous beast or monster. One cage holds perhaps the biggest owl bear ever seen. A red-cloaked orc pokes at it with a spear as it passes him and is pulled against the bars and has his forearm snipped off by a massive beak. He collapses streaming blood and much laughter and merriment is had by his companions. Orc Humor.

10. The sky grows dark overhead then shot with red streaks. Everyone begins to run for shelter. The sky pours down with blood till the walls of buildings are red and the street thick with it. It begins to pool in the middle of the street drawing from the roofs and walls till it is a circular pool leaving no other traces behind. If anything is put in the pool of blood it is drawn in like quicksand. The pool disappears after ten minutes.

11. Same as 10 but the blood becomes a column 12 feet tall and five feet wide. After a few minutes it turns into a naked human formed of blood. This blood form rampages for a  time killing any humanoid monster it comes across.

12. A patrol of humans on horseback turns the corner. They are dressed in the colors of the old Spinecastle guard if anyone recognizes it. As they get closer the flesh drops from horses and guardsmen before they crumble into dust in the street.

Tuesday, May 19, 2020

NPC - Miklos Feltch of Tenh - Merchant - Spinecastle

NPC - Miklos Feltch of Tenh - Merchant - Spinecastle


Miklos is a beast in human form. He buys and sells anything . His deity is coin and he is a devoted worshiper. He has been driven from Tenh and has settled in Spinecastle and has found the city very much to his liking.

He is a prominent member of the Viridian guild and his shop is always bustling with trade. Next to his shop is a large pen for animals and slaves, Miklos does not differentiate between the two. A pen full of pigs can be found next to an overfull cage of halflings.

Almost anything can be found in his shop or in the large warehouse around the back. Finer quality items are found on the second floor which is open only by invitation to select buyers.

Miklos prefers to have half-orc guards who are connected to the Bloody Eye orcs and maintains about a dozen. He has many hirelings who clean and do work around the place, all human, but he keeps no slave servants for himself as he does not trust them.

Goods and treasure brought to him will be haggled down in price but he is competitive with the other merchants and sellers can usual get a reasonable price. Buyers can find bargains as Miklos prefers to keep his goods in motion and not gather dust.




Monday, May 18, 2020

NPC - Vilmos - Viridian Guild - Spinecastle




NPC - Vilmos - Viridian Guild - Spinecastle

Vilmos was once a Wolf Nomad or the Setjare Fark as they call themselves, but he had to flee for his evil acts upon members of his own tribe. Like many of his ilk in the north he has gravitated to Spinecastle and has found a home.

Currently he is a member of the Viridian Guild and acts as an outrider and guard to the merchant wagons and caravans that bring an endless procession of goods, slaves and meat animals (the slaves are too often just another meal to the cities inhabitants) to the city.

When not guardian merchants Vilmos will be out with a group of hunters that capture wild and exotic animals for the Pits. Vilmos himself loves the gladiatorial games and has even competed several times showing off his amazing skill with the bow and lasso.

Sunday, May 17, 2020

NPC - Five Head Ogre Boss of the Thundering Club - Spinecastle


NPC - Five Head Ogre Boss of the Thundering Club - Spinecastle

The Ogres of Spinecastle keep busy breaking down things and hauling large and ponderous items from one place to another as well as keeping a crew handy to open and close the massive gates to Spinekeep. They keep themselves  amused by squashing anything smaller than themselves.  Every so often a group will take off for some fun and plunder or an individual or three will hire themselves out to a tribe or group or person of enough power to impress them just enough from eating them. The Ogres know they are on to a good thing in Spinecastle.

Thundering Club isnt a typical tribe and Ogres come and go within its ranks. death being the most common form of departure. Still the Ogre ranks  have been steadily growing though not enough to worry the Orcs who currently run things in Spinecastle.

Five Heads is the most recent leader due to his size, strength and, surprisingly, intelligence, although this last attribute he keeps well hidden.He is massive for an Ogre, the size of a Hill Giant with strength to match. He has had a suit of armor made equivalent to chainmail, and bears an enchanted two-handed sword that he wields with one hand. He keeps a bag of stones at his side which he will throw during combat and they have a punch like a small catapult.

Secretly Five Heads has been planning on over throwing the orcs through an alliance with the Young Blood gnolls and the necromancer (who he is secretly afraid of). He can summon a large force  of forty-fifty Ogres from outside Spinecastle and large group of Ogrillons from within the city. Five Heads has secretly promised the Ogrillons membership in Thundering Club if they prove themselves.


Saturday, May 16, 2020

NPC - Old Fang - Cleric of Yeenoghu - Spinecastle


NPC - Old Fang - Cleric of Yeenoghu - Spinecastle

The  Black Moon gnolls packleaders have fallen under the sway of Erythnul but the Young Bloods have returned to the old ways and the secret worship of Yeenoghu. The necromancer, though a worshiper of no gods but power, has encouraged this and shelters Old Fang within his tower.

The cult leader assists the necromancer with his experiments with ghouls. The power of Yeenoghu over these undead seems limitless and he has given Old Fang a small retinue of ghouls to serve him without questions. Already several of the Young Bloods are acolytes and bear the markings of the cult.

Old Fang desires to see the gnolls return to dominance within the ruined city and establish Yeenoghu as sole deity worshiped by gnolls across the Flanaess. He is dangerously insane, even for a gnoll, and believes he is Yeenoghu's avatar upon Oerth, Unfortunately he is tremendously old for a gnoll having lived past his 50th year already and only his indomitable will keeps him going.

Thursday, May 14, 2020

NPC - Foultooth Packleader Black Moon Gnolls - Spinecastle

NPC - Foultooth Packleader Black Moon Gnolls - Spinecastle

Foultooth was only a pup when Spinecastle was taken and he has been raised in the ruins of the city. He is a rising leader as he is overly large and extraordinarily viscous even for a gnoll. The older gnolls hate the stonehouses and streets of the city and hate, fear and obey the Flinds of the Howling Night pack. but Foultooth and most of the gnolls raised and the city do not.

Within the Blood Moon pack are the Young Bloods. Foultooth is a leader among them and they wait for the day when they can seize control of the city and kill the flinds or drive them from the walls. Already Foultooth has made alliance with the necromancer Glipkerio and through him the Bugbears, Goblins and Ogres. The Ogres and the necromancer being key allies. Already the necromancer has been aiding in the ambush of Bloody Eye orcs, whose bodies go to the undead army that the necromancer has been building.

Monday, May 4, 2020

NPC - Urlik Skarsol - Priest of Nerull - Spinecastle



NPC - Urlik Skarsol - Priest of Nerull - Spinecastle

There is no Temple of Nerull inside Spinecastle but the priest Urlik Skarsol wanders the land with his following of undead and haunts the devastated city on a regular basis. There is an ancient shrine to Nerull somewhere near but it is hidden, ancient and forgotten.

He bears a powerful holy item, The Black Hand of Nerull which can pull the skeleton of human, humanoid or demi-human through its flesh to stand bend before Skarsol and serve him in the name of Nerull. Other robed human-sized figures have been seen to accompany Skarsol, underlings, acolytes, lesser priests, but just as often he appears with only a retinue of undead.

Urlik has a strong dislike for the necromancer Glipkerio Kistomercies but so far the two have avoided each other. His real animosity is saved for the clergy of Incabulos and the Cult of Orcus. The Orcus cult especially which is seeking o establish itself in Spinecastle.

Sunday, May 3, 2020

NPC - The Journeyman Necromancer - Nemia Snarve - Spinecastle



NPC - The Journeyman Necromancer - Nemia Snarve - Spinecastle

Nemia is the younger but more accomplished of Glipkerio's journeymen. He assists in the research of new magical spells and the crafting of the more complex magical items. He lost his left arm during his time as Glipkerio's apprentice and now wears a prosthetic which the master necromancer discovered in a vast dungeon complex within the Rift Canyon. 

The Bone Arm is an animated skeletal arm. It can meld to either lost limb or become a third limb if attached to someone who already possess's two. The Arm functions as a normal arm but allows the wielder to control undead in the way that an evil cleric appears to be able to control or repel them. 

Nemia is grateful and loyal to Glipkerio and in many ways is the shadow of his master with his own personality subsumed by the stronger will.

Thursday, April 30, 2020

NPC - Elakera the Necromancer's Apprentice - Spinecastle



NPC - Elakera the Necromancer's Apprentice - Spinecastle

Elakera is the senior apprentice of the necromancer Glipkerio Kistomerces. Soon she will show her knowledge of the necromantic arts and begin her travels as a journeyman for seasoning in the outerworld before returning for more instruction. As an apprentice she traveled with a journeyman during one of their many trips and expeditions to aid Glipkerio. Soon she will be  taking one of the apprentices and joining a small band of mercenaries in the employ of a half-orc warchief with plans to raid human lands to the south.

She has shown great talent and has been a favorite of Glipkerio. He has gifted her with an enchanted staff that provides immunity to the paralyzation abilities of some undead as well as allowing her to paralyze most humans, demi-humans and humanoids thrice per day.

She is very fond of creating potions and has a recipe for animating fresh corpses as zombies. She normally carries several bottles and will animate such dead to serve her at the first opportunity. She currently ha 6 fresh zombies ready to defend her and carry her luggage. 


Tuesday, April 28, 2020

NPC - Glipkerio Kistomerces of Spinecastle - Necromancer


NPC - Glipkerio Kistomerces of Spinecastle - Necromancer

Spinecastle is a city of the dead. Today it has a population of monsters and slaves but the dead far outnumber the living. Ghosts and ghouls haunt the ruined buildings and the dried and desiccated corpses of the unhallowed slain lie beneath the broken stone and collapsed buildings through-out the city. Perhaps no better place exists in the Flanaess for a Necromancer to practice their art or to begin a school dedicated to this unsavory dweomencraft.

Glipkerio Kistomerces is truly of the haggard corpse that is Spinecastle. His past and his origins are unknown. His face, slowly rotting from his body, is not even his own but he is recognized as a force and a power within the city. 

He has settled in the ruins of a bastion tower along the cities east wall and from the nearby collapsed barracks of the city guard has raised a plenitude of servants and subjects both human and monstrous.

With two journeymen and five apprentices Glipkerio has formed a rudimentary necromantic school of sorts and his reputation in his dark field of study is continually growing. 

Saturday, April 18, 2020

Dungeon Magazine #148 Index



Dungeon Magazine #148 Index

Abyssal [LNG]
41


Acid [ITM]
41


Aerdi [PPL]
36, 46, 49, 50


Alain of Ratik [NPC]
42


Amulet of Natural Armor +1 [ITM]
41


Amulet of Spinecastle [ITM]
28, 36, 42


Argwur (Dead-Eye)(Male Orc Cleric of Gruumsh 8/Eye of Gruumsh 2)[NPC]
43, 49


Aristocrat [CLS]
28


Artist [CLS]
45


Assassin [CLS]
31, 32, 48


Atirr [TWN]
46


Ayenna (Female Half-Elf Bard 8)[NPC]
48


Bandit [CLS]
27, 29, 30, 43, 45, 46


Barbarian [CLS]
30, 43


Bard [CLS]
43, 48


Bardon Malroy (Male Human Bard 7/ Holy Liberator 2) [NPC]
49
Bards, College of (Spinecastle)[SCL]
45, 48


Barghest [MON]
31


Bellport [TWN]
29


Bird Cage [ITM]
35


Black Gauntlet Taproom (Spinecastle)[INN]
28-32, 46


Black Moon Gnolls [ORG]
42, 44, 45, 49


Blemu Hills [MT]
28, 43


Blood Hawk [MON]
35, 36


Bloody Eye (Orcs)[ORG]
43, 44, 46, 47


Boglyn (Male Hobgoblin Expert 6)[NPC]
49


Boglyn’s Eatery (Spinecastle)[INN]
49


Bookstore [SHP]
45


Bone March [KNG]
27, 28, 42, 43, 45, 46, 49, 50


Book [ITM]
35


Boots of Striding and Springing [ITM]
41


Borgamoz Gnoll the Champion (Male Gnoll Barbarian 11) [NPC]
43


Boris Dregkar (Male Human Fighter 10)[NPC]
28


Bouncer [CLS]
31


Brigand [CLS]
45


Brothel [PLC]
45


Brothers of War [ORG]
36


Bugbear [MON]
30, 45


Bugbear, Half [MON]
43


Cadmil [TWN]
43


Cage, Rusty Iron [ITM]
39


Caldni Vir (Marquis)[NPC]
36


Candle Ward (Spinecastle)[QTR]
45, 47


Canoloth [MON]
48


Carpenter [CLS]
30

Chain, Huge Animated [MON]
39


Chain Shirt +1 [ITM]
34


City Council (Knurl)[ORG]
28


Civic Halls (Spinecastle)[QTR]
35, 36, 45, 47


Clement (Marquis)[NPC]
50


Cleric [CLS]
30, 36, 37, 43, 49


Cloak of Charisma +2 [ITM]
31


Cloak of Resistance +1 [ITM]
39, 41


Common [LNG]
31, 35, 41


Continual Flame [SPL]
30


Courts of the Judges (Spinecastle)[PLC]
45


Crossbow, Hand [ITM]
41, 42


Cyric Eversong
SEE Minar Syrric


Dagger [ITM]
41


Darkness at Midnight [ORG]
27, 28, 37, 42


Death’s Harbingers [ORG]
30-32, 44


Death Knight [CLS]
43, 48


Desk [ITM]
35


Door, Secret Stone [ITM]
39


Doors, Wooden [ITM]
32


Draconic [LNG]
41


Dunstan (Count)(Marshal of the Armies of the March)(Male Human Fighter 9)[NPC]
27-29, 32, 36, 41, 42


Dung Pile (Goblin)(Carpenter)[NPC]
30


Dwarf [MON]
28, 29, 43


East Spires (Spinecastle)[PLC]
50


Eastern Gate (Atroa’s Arch)(Spinecastle)[GTE]
44


Eastfair [TWN]
46


Elemental, Air [MON]
36, 44


Elf [MON]
28, 29, 36, 49


Elf, Drow [MON]
30, 31


Elf, Half [MON]
28, 48


Elven [LNG]
31


Erythnul [DEITY]
43, 46, 49


Erythnul, Temple of (Spinecastle)[TMP]
43, 49


Evaleigh of Ratik [NPC]
42


Everburning Hooded Lantern [ITM]
41

Eyesickle (Rat Familiar)[NPC]
31


Familiar [MON]
31


Fighter [CLS]
28, 43, 45, 48, 49


Fiona of Deadly Nighshade (Lady of Lilacs)(Night Hag Assassin 10)[NPC]
47, 48


Flan [PPL]
36


Flanaess [PLC]
45


Flind [MON]
44, 49


Floor Spikes [ITM]
35


Fountain [ITM]
36


Fruztii (Frost Barbarians)[KNG][PPL]
28, 37, 43, 50


Gastonia Lod (Female Human Rogue 7)[NPC]
43, 47


Ghoul, Lacedon [MON]
44


Giant [LNG]
41


Giant, Hill [MON]
30


Gladitoreal Pits [PLC]
45


Gloves of Dexterity [ITM]
35, 41


Gnoll [LNG]
41


Gnoll [MON]
29, 30, 42-45, 47, 49


Gnome [MON]
28, 29, 43


Goblin [LNG]
31, 35, 41


Goblin [MON]
28, 30-32, 34, 35, 43-47


Grand Gatehouse (Spinecastle)[GTE]
44, 50


Grate, Iron [ITM]
32, 39


Grbleck (Orc)(Fighter)[NPC]
29-32


Great Fire of Eastfair [CAL]
46


Great Hall (Spinecastle)[PLC]
44


Great Kingdom [KNG]
36, 37, 42, 43, 45, 46, 48-50


Grenell [NPC]
43


Gruumsh [DEITY]
43, 49


Gruumsh, Temple of (Spinecastle)[TMP]
49


Guard [CLS]
29, 37, 47


Hag’s Teat (Spinecastle)[INN]
46


Halfling [MON]
28, 29, 43, 45


Harp River [RVR]
28, 29


Harrodfort [TWN]
43


Heironious [DEITY]
28


Hextor [DEITY]
27, 30, 34, 36, 39, 42, 43


Hextor, Blood Golem of [MON]
39, 44


Hextor, Temple of (Spinecastle Civic Halls)[TMP]
28, 30, 35, 36, 39, 43, 46


High Ward (The Heights)(Spinecastle)[QTR]
45-47


Hobar (Dealer of Fell Beasts and Monsters) (Merchant) (Spy)(Male Human Rogue 5)[NPC]
28, 32, 34, 36, 41, 42, 46, 47


Hobgoblin [MON]
28, 30, 35, 36, 43, 44, 49


Human [MON]
28-31, 36, 43, 45-47


Hunter [CLS]
31


Hyena [MON]
30


Hyrian Drogg (Male Half-Bugbear Cleric of Erthynul 15) [NPC]
43, 49


Imperial Counting House (Spinecastle)[PLC]
45


In The Shadows of Spinecastle [ADV]
4, 26, 27, 44            


Incabulos, Temple of (Spinrcastle)[TMP]
43


Irongate [TWN][KNG]
49


Jhangle Three-Fingers (Male Hobgoblin Rogue 9)[NPC]
35, 36, 37, 41


Johnsport [TWN]
43


Journal [ITM]
28, 32, 35


Kalmar Pass [STR]
42-44


Key of Spinecastle [ITM]
27, 28, 35, 36, 41, 42


Knight Protectors [ORG]
49, 50


Knurl (Pop. 13,500)[TWN]
28, 29, 43, 46


Knurl, County of [KNG]
27, 28, 35, 42, 43, 49


Kukri [ITM]
35


Lady of Lilacs [NPC]
SEE 


Lady of Lilacs, The (Spinecastle)[SHP]
47


Listing Tower (Spinecastle)[PLC]
46


Lod’s Estate (Spinecastle)[PLC]
47


Longsword, +1 [ITM]
39


Lord Mayor’s Hall (Spinecastle)[PLC]
45, 46


Luna [MOON]
45


Lurglen [TWN]
43


Mage [CLS]
36, 46


Mages Conclave (Spinecastle)[GLD]
46


Manor of the Bloody Eye (Spinecastle)[PLC]
47


Manshen Road (Spinecastle)[TWN]
44, 45


Map [MAP]
34(Hobars), 35


Marner (Ratik)[TWN]
42


Mask, Silver [ITM]
27,


Mask of Deception [ITM]
41, 43


Mercenary [CLS]
29-31


Merchant [CLS]
32, 45


Merogak (Male Orc Fighter 10)(Speaker of the Chiefs) [NPC]
43, 46, 47


Metamagic Rod of Empower, Lesser [ITM]
31


Minar Syrric (Sir){Cyric Eversong}(Male Human Death Knight Bard 12/ Fighter 3)[NPC]
43


Mithral Shirt [ITM]
35


Mithral Shirt, Light Fortification +1 [ITM]
41


Mohrg [MON]
39, 44


Monduiz (Lord)[NPC]
43


Mongrelfolk [MON]
46


Myconid [MON]
49


Nerull [DEITY]
42


Nibbles (Canoloth)[NPC]
48


Night Hag [MON]
48


Night of Blood Reckogning [CAL]
45


Noble [CLS]
32


North Kingdom [KNG]
36, 37, 43, 45


Ogre [MON]
30, 31, 44, 45, 50


Ogre Magi [MON]
44


Olyra Sennox (Female Human Cleric of Hextor 12)[NPC]
43, 46


Onyx (Male Human Rogue 5/ Assassin 5) (Darkness at Midnight)[NPC]
27, 28, 30, 31, 37, 39, 41, 42


Orc [LNG]
41


Orc [MON]
29-32, 36, 43, 45-47, 49, 50


Orc, Half [MON]
28, 30, 43, 45


Orc Pantheon, Temple of (Spinecastle)[TMP]
43


Paladin [CLS]
28,


Pale, Theocracy of [KNG]
45


Parlos Plain [PLC]
49


Pelor, Hidden Shrine (Spinecastle)[TMP]
43


Pelor, Temple of (Spinecastle)[TMP]
47


Permanent Image [SPL]
36, 38


Pernicious Dogspit (Greater Barghest)[MON]
31


Pirate [CLS]
43


Pits, The (Spinecastle)[PLC]
46, 47


Plate, +2 Full [ITM]
39


Poison [CUR]
35


Poison, Black Lotus [ITM]
35


Poison, Shadow Essence {ITM]
41


Potion of Bull’s Strength [ITM]
39


Potion Cure Moderate Wounds [ITM]
31, 35, 41


Potion of Fly [ITM]
41


Potion of Haste [ITM]
35, 36, 41, 42


Potion of Invisibility [ITM]
35, 36, 41


Priest [CLS]
34, 39


Quer’enz (Male Flind Fighter 8)[NPC]
49

Rakers [MT]
43


Ranger [CLS]
30


Rapier +1 [ITM]
41, 42


Rat [MON]
31


Ratik [KNG]
42, 43, 45, 49, 50


Ratikhill [TWN]
43, 45, 46


Ratikmen [PPL]
44


Rel Deven [TWN]
49


Ring of Protection +1 [ITM]
31, 39


Rodigur Grehn (Male Fighter 2/Rogue 6/Sorcerer 2)[NPC]
43-46, 49


Rogue [CLS]
35, 43-45, 47


Roust Ward (Spinecastle)[QTR]
29, 45, 47, 49


Rusty Pike, The (Spinecastle)[INN]
49


Saargaard (Male Mongrefolk Fighter 2/ Rogue 4)[NPC]
46


Sage [CLS]
49


Scholar [CLS]
36


School [SCL]
45


Scribe [CLS]
45


Secret Chambers of the High Secretary [MAP]
38


Short Sword +1 [ITM]
34


Short Sword +1, Keen [ITM]
35


Shortbow [ITM]
34, 35


Siderius of Atirr (Male Human Wizard 17)[NPC]
43


Silent Sparrow, The (Spinecastle)[INN]
48


Slaughterhouse, The (Spinecastle)[PLC]
49


Slave [CLS]
29-31, 43-47, 49


Soldier [CLS]
28, 36, 50


Sorcerer [CLS]
31, 43, 45, 46


Spectre [MON]
44


Spinecastle (Pop. 7,000+)[TWN]
4, 27-32,34-39, 41-46, 47(Map), 47-50


Spinecastle Diplomatic Results [TBL]
30


Spinecastle Encounters {Urban}[TBL]
30


Spinekeep [CTL]
27, 28, 35, 39, 43, 45, 47, 49, 50


Spring-Loaded Manacle [ITM]
32


Spy [CLS]
27-30, 36, 41, 42, 44


Stable [PLC]
45


Staircase Slide [ITM]
35


Statue [ITM]
36, 38, 45


Stivol Lancing (Captain of the City Watch, Knurl)(Male Human Paladin of Heironeous 4)[NPC]
28


Svorzh (Winterspawn Frost Barbarian)[NPC]
37, 38


Sword Wraith [MON]
44


Szarthellion (Drow Sorcerer 9)[NPC]
31, 32


Talisman [ITM]
36


Tavern [INN]
45


Tax (Spinecastle)[TAX]
44


Teamster [CLS]
45


Teesar Torrent [RVR]
28, 29


Telchur’s Maw (Spinecastle)[GTE]
44


Thief [CLS]
32, 35, 43


Thieves Guild (Spinecastle)[GLD]
45


Thieves Tools [ITM]
33, 35, 42


Thug [CLS]
29, 46


Toku (Ogre)[Npc]
31, 32, 44


Trader [CLS]
43


Trader’s Ward (Spinecastle)[QTR]
32, 45-47


Tritherion [DEITY]
46


Tritherion, Hidden Shrine (Spinecastle)[TMP]
43


Troll [MON]
29-31


Undercommon [LNG]
31


UnderDark [PLC]
49, 50


Vest of Charisma [ITM]
41


Victory Gardens (Spinecastle)[QTR]
30, 32, 45, 47


Vir Road (Spinecastle)[STR]
29, 44, 45


Virdian Guild Block (Spinecastle)[GLD]
45


Wagon Yard [PLC]
45


Warehouse [PLC]
45, 49


Warrior [CLS]
28, 39, 44, 46


Weeping Dark (Goblin)[ORG]
44


Welken Palace (Spinecastle)[PLC]
50


West Spires (Spinecastle)[PLC]
50


Western Gate (Wenta’s Arch)(Spinecastle)[GTE]
44


Whisperstream [RVR]
45, 50


Whistle, Signal [ITM]
34-36


The Winds of Acheron (Greater Air Elemental)[NPC]
36, 44


Winterspawn [MON]
37, 38


Wizard [CLS]
36, 46


Wyrnan Korch (High Secretary of Hextor)[NPC]
SEE ALSO Onyx
27, 30, 32, 34, 35, 39, 42, 46


Yeenoghu, Temple of (Spinecastle)[TMP]

43