CAS

CAS

Friday, March 27, 2020

NPC - Rigmar the Wolf-Queen


NPC - Rigmar the Wolf-Queen

Among the hunters of the Schnai and Fruzti runs a cult dedicated to the Wolf-God. Those who follow this deity bear the taint of the wolf in their blood and as an outward sign in their human form bear upon them the wolf medalion. Rigmar wears her openly as she is the Queen of Wolves among the Schnai and dwells in the wilderness beyond the furthest outpost or settlement.

Rigmar is the daughter of the former Wolf-Queen (the Wolf-King is always chosen from the Fruzti and though he also dwells in the wilderness he dwells apart from the queen except during certain times of Luna's fullness). When either the king or queen is slain or dies their mate chooses to die as well and a new pair of leaders is selected.

Rigmar is young as is the new king. She has possessed the wolf-taint in her blood since birth and is a powerful creature when she summons her wolf aspect. In her human form she is a hunter and a northern ranger as are all members of the cult.

Thursday, March 26, 2020

Adventure (Seed) - At One Stride Comes the Dark

 

At One Stride Comes the Dark


There are terrible things beneath the streets of Old Blackmoor. A world exists deeper than the catacombs where the dead reside. The bowels of the earth do not hold this realm though it can be reached all too easily. The great ruined towers of Blackmoor where past generations built upon the foundations of races and beings older than humanity reach down into these dark realms. Tunnels, stairs, pits beslimed with horrific use, descend past the corridors of burial chambers and tombs, down and down till the stone gives way to textures that are smooth and warm with the fires of the oerth and not of this oerth; some passages constrict the body first into a crouch, then a crawl, then to a twisting and wriggling as if a great wyrm had shaped the passage to no bigger than its flesh could fit. Deeper still, whether narrowing tunnel or broad stairs with steps wide and steeper than the breadth a man could lift foot to tread, the passage twists; it twists the souls of men, twists their bodies inside out, twists their minds until each step is a scream, a nightmare that eats at them, gnaws their bones, crawls among their fears, deeper, deeper into the dark.

And when no more can be born to those who have not turned away or lost themselves, body, mind and soul along this narrow twisting way, those who have survived, they step into the darkness, a wall, a pool, a great suffocating cloud deep in the earth and out onto a plain of silver grass and starlight. The land of Evening beyond the deep passages of Old Blackmoor.  A dark road cuts through the silver grass and the guardians of thought line the way. Their bodies seem no more than thin pedestals of black rock; armless with wide eyes and skulls stretched above. But as you approach their bodies seem filled with stars, their eyes filled with light, their bodies glow softly in the semi-darkness. 

Wednesday, March 25, 2020

Historical - Vedorox of the Vollie Defeats Suel General Suvenus 206 O.R.


Historical - Vedorox of the Vollie Defeats Suel General Suvenus 206 O.R.

In 187 O.R. The migrations of the Oeridian Tribes had cut their way deep into the Flanaess. Only eleven years later in 198 O.R. the Suel began their own conquest of the Flanish lands. It was inevitable that the two would clash. Everything pointed toward the Suel as the potential victors in any conflict, but Vedorox proved that Oeridian courage and ferocity was too much for the well-trained yet understrength Imperial Troops in the vanguard of the Suel migrating population.


In 206 O.R. in the land that would become Voll and later Veluna Oeridian met Suel in combat. This victory sent the advancing arm of Suel migrants under the command of Imperial General Suvenus into flight toward the South and the main arm of Suel forces. Suvenus himself died in combat, The Imperial Troops were decimated and the settlers with only the small rear-guard of Suvenus' army fled South.

It is said the mighty wizardry of the Suel was countered by the ancient western artifact called the Sufang Flying Pig-Fish. Vedorox won this in a raid against the Baklunish deep in what is now the Dry Steppes, but was then a land of lush growth and green fields.

The Battle of Voll was merciless, The Flying Pig-Fish ate the souls of six Suel wizards while Vedorox killed Suvenus in single combat and broke the shield wall of the Imperial Troops. None were spared though many surrendered. 

The land of Voll was formed and Vedorox crowned its first king.
The Flying Pig-Fish was lost, no mention is made again in the records of the Vollish people and has not been seen since.


Monday, March 23, 2020

Horror in the Hools Adventure on 1 pm CDT www.twitch.tv/lordgosumba


Horror in the Hools
1e/2e Tabletop Adventure
1 pm CDT www.twitch.tv/lordgosumba

I will be a player in this Virtual GaryCon Adventure.

Sunday, March 22, 2020

Encyclopedia Greyhawkania Index - Source Material



Encyclopedia Greyhawkania Index - Source Material

Alphabetical Listing of Source Material By Abbreviation Code and title

(A1) A1 Slave Pits of the Undercity
(A1-4) A1-4 Scourge of the Slavelords
(A2) A2 Secret of the Slavers Stockade
(A3) A3 Assault on the Aerie of the Slave Lords
(A4) A4 In The Dungeons of the Slave Lords
(AOE) Artifact of Evil
(ATG) Against the Giants - The Liberation of Geoff
(BC) Bigby's Curse
(BDKR1) Bandit Kingdoms Summary
(C1) C1 The Hidden Shrine of Tamoachan
(C2) Ghost Tower of Inverness
(C8) Zavod
(CED) Come Endless Darkness
(COG:C#) City of Greyhawk: Adventure Cards
(COG:FFF) City of Greyhawk: Folks, Feuds and Factions
(COG:GOTF) City of Greyhawk: Gem of the Flanaess
(COH) City of Hawks
(COLTM) The Crypt of Lyzandred the Mad
(CTH) The Complete Thief's Handbook
(D1) D1 Descent into the Depths of the Earth
(D1-2)  D1-2 Descent into the Depths of the Earth
(D2) D2 Shrine of the Kuo-Toa
(D3) D3 Vault of the Drow
(DG) Dead Gods
(DMG1) Dungeon Master's Guide 1st Edition
(DMG2) Dungeon Master's Guide 3rd Edition
(DOD) Dance of Demons
(DRG#) Dragon Magazine
(DUN#) Dungeon Magazine
(EW) Eldritch Wizardry
(FAT) The Fright at Tristor
(FTA:B) From the Ashes: Brainstorm
(FTA:DHOO) From the Ashes: Dark Heart of Oak
(FTA:HB) From the Asshes: Honest Bandits
(FTA:SBM) From the Ashes: Slavers by Midnight
(FTA:TBITD) From the Ashes: The Beckoner in the Dark
(FTA:TBTM) From the Ashes: Tamara Belongs to Me 
(FTAA) From the Ashes: Atlas of the Flanaess
(FTAC) From the Ashes: Campaign Book
(FTAR#) From the Ashes: Refrence Card
(G1) G1 The Steading of the Hill Giant Chief
(G123) G123 Against the Giants
(G2) G2 The Glacial Rift of the Frost Giant Jarl
(G3) G3 The Hall of the Fire Giant King
(GA) Greyhawk Adventures
(GDQ1-7) GDQ1-7 Queen of the Spiders
(GTO) Ghost Tower of Inverness (Tournament Edition)
(GW:ADV) Greyhawk Wars: Adventures
(GW:RB) Greyhawk Wars: Rulebook
(HART) Castle Hart
(I1) I1 Dwellers in the Forbidden City
(I7) I7 Baltron's Beacon
(I9) I9 Day of Al'Akbar
(IQ3) IQ3 Warriors of the Grey Queen
(IVID) Ivid the Undying
(JAM) TSR Jam 1999
(L1) L1 The Secret of Bone Hill
(L2) L2 The Assassin's Knot
(L3) L3 Deep Dwarven Delve
(LGG) Living Greyhawk Gazetteer
(LGJ#) Living Greyhawk Journal
(LOG) Living Onnwal Gazetteer
(LT) Lost Tomaochan: The Hidden Shrine of Lubaatum
(MMI) Monster Manual
(MMII) Monster Manual II
(N1) N1 Against the Cult of the Reptile God
(NA) Night Arrant
(OCA) Official AD&D Coloring Album
(OG1) Outdoor Geomorphs Set 1
(ONW1-01) ONW1-01 Escape From Scant
(ONW1-02) ONW1-02 To Catch A Traitor
(ONW1-03) ONW1-03 The Glaive's Gambit
(ONW1-04) ONW1-04 Nature's Course
(ONW1-05) ONW1-05 Last Respects
(ONW1-06) ONW1-06 Remember the Farmers
(ONW1-07) ONW1-07 Hunters Hunted
(ONW1-08) ONW1-08 Rashtai's Brother
(PGTG) Player's Guide to Greyhawk
(POLY#) Polyhedron Magazine
(Q1) Q1 Queen of the Demonweb Pits
(RKB) Return to the Keep on the Borderlands
(ROG) Rogues Gallery
(RT1-4) Return to the Temple of Elemental Evil
(RTO8) The Return of the Eight
(RTOH) Return to the Tomb of Horrors
(RWPM) Return to White Plume Mountain
(S1) S1 Tomb of Horrors SEE ALSO (TOH)
(S2) S2 White Plume Mountain
(S2E) S2 White Plume Mountain (Expanded)
(S3) Expedition to the Barrier Peaks
(S4B1) S4 The Lost Caverns of Tsojcanth Book One
(S4B2) S4 The Lost Caverns of Tsojcanth Book Two
(SAF) Sword and Fist
(SAG1) Sagard the Barbarian #1 The Ice Dragon
(SC) Shattered Circle
(SLV) Slavers
(SOD) Sea of Death
(SOOC) Saga of Old City
(SOTT) Siege of the Tower
(T1) The Village of Hommlet
(T1-4) T1-4 Temple of Elemental Evil
(TAB) The Adventure Begins
(TAB:AM) The Adventure Begins: Adventure Maps
(TD) The Doomgrinder
(TSB) The Scarlet Brotherhood
(TSC) The Star Cairns
(TOH) Tomb of Horrors SEE ALSO (S1)
(U1) U1 The Sinister Secret of Saltmarsh
(U2) U2 Danger at Dunwater
(U3) U3 The Final Enemy
(UA) Unearther Arcana
(UK1) UK1 Beyond the Crystal Cave
(UK2) UK2 Sentinel
(UK3) UK3 Gauntlet
(VR) Vecna Reborn
(WG4) WG4 The Forgotten Temple of Tharizdun
(WG5) WG5 Mordenkainen's Fantastic Adventure
(WG6) WG6 Isle of the Ape
(WG7) WG7 Castle Greyhawk (NOT INDEXED)
(WG8)  WG8 Fate of Istus
(WG9) WG9 Gargoyle (NOT INDEXED)
(WG10) WG10 Child's Play
(WG11) WG11 Pippets
(WG12) WG12 Vale of the Mage
(WGA1) WGA1 Falcon's Revenge
(WGA2) WGA2 Falconmaster
(WGA3) WGA3 Flames of the Falcon
(WGA4) WGA4 Vecna Lives
(WGG) World of Greyhawk Gazetteer
(WGM1) WGM1 Borderwatch
(WGQ1) WGQ1 Patriots of Ulek
(WGR1) WGR1 Greyhawk Ruins
(WGR2) WGR2 Treasures of Greyhawk
(WGR3) WGR3 Rary the Traitor
(WGR4) WGR4 The Marklands
(WGR5) WGR5 Iuz The Evil
(WGR6) WGR6 City of Skulls
(WGS1) WGS1 The Five Shall Be One
(WGS2) WGS2 Howl From The North
(WOGA) World of Greyhawk Boxed Set: A Guide to the World of Greyhawk
(WOGG) World of Greyhawk Boxed Set: Glossography

A1 Slave Pits of the Undercity (A1)
A1-4 Scourge of the Slavelords (A1-4)
A2 Secret of the Slavers Stockade (A2)
A3 Assault on the Aerie of the Slave Lords (A3)
A4 In The Dungeons of the Slave Lords (A4)
The Adventure Begins (TAB)
The Adventure Begins: Adventure Maps (TAB:AM)
Against The Giants - The Liberation of Geoff - Adventure (ATG)
Artifact of Evil (AOE)
Bandit Kingdoms Summary (BDKR1)
Bigbys Curse (BC)
C1 The Hidden Shrine of Tamoachan (C1)
C2 Ghost Tower of Inverness (C2)
C8 Zavod
Castles: Hart (HART)
City of Greyhawk: Adventure Cards (COG:C#)
City of Greyhawk: Folks, Feuds and Factions (COG:FFF)
City of Greyhawk: Gem of the Flanaess (COG:GOTF)
City of Hawks (COH)
Come Endless Darkness (CED)
The Complete Thiefs Handbook (CTH)
The Crypt of Lyzandred the Mad (COLTM)
D1 Descent into the Depths of the Earth (D1)
D2 Shrine of the Kuo-Toa (D2)
D3 Vault of the Drow (D3)
D1-2 Descent into the Depths of the Earth (D1-2)
Dance of Demons (DOD)
Dead Gods (DG)
The Doomgrinder (TD)
Dragon Magazine (DRG#)(1-3, 5-7, 9, 17, 19, 37, 43, 52,  
55-57, 59, 63-65, 67-71, 82, 86-90, 92, 93, 100, 131, 139,141,164,167,171,173, 178, 185, 188, 189, 191,
194-196, 200, 204-206, 208-212, 219, 225, 230, 233,
236, 238, 241-243, 245, 246, 249, 253, 256, 258, 
262-265, 268-271, 274, 276-278, 280, 281, 284, 285, 
287, 288, 290-302, AN1-AN4)
Dungeon Magazine (DUN#)(6, 13, 19, 30, 32, 41, 42, 53, 70, 
71, 72, 73, 77,  80, 85, 89, 95)
Dungeon Masters Guide 1st Edition (DMG1)
Dungeon Master's Guide 3rd Edition (DMG2)
Eldritch Wizardry (EW)
The Fright At Tristor (FAT)
From the Ashes: Atlas of the Flanaess (FTAA)
From the Ashes: Campaign Book (FTAC)
From the Ashes: References Card (FTAR#)(1-14)
From the Ashes: The Beckoner in the Dark (FTA:TBITD)
From the Ashes: Brainstorm (FTA:B)
From the Ashes: Dark Heart of Oak (FTA:DHOO)
From the Ashes: Honest Bandits (FTA:HB)
From the Ashes: Slavers By Midnight (FTA:SBM)
From the Ashes: Tamara Belongs to Me (FTA:TBTM)
G1 The Steading of the Hill Giant Chief (G1)
G2 The Glacial Rift of the Frost Giant Jarl (G2)
G3 Hall of the Fire Giant King (G3)
G123 Against the Giants (G123)
GDQ1-7 Queen of the Spiders (GDQ)
Ghost Tower of Inverness (GTOI)
Greyhawk Adventures (GA)
Greyhawk Wars: Rule Book (GW:RB)
Greyhawk Wars: Adventures (GW:ADV)
I1 Dwellers of the Forbidden City (I1)
I7 Baltrons Beacon (I7)
I9 Day of Al'Akbar (I9)
IQ3 Warriors of the Gray Queen (IQ3)
Ivid the Undying (IVID)
L1 The Secret of Bone Hill (L1)
L2 The Assassins Knot (L2)
L3 Deep Dwarven Delve (L3)
Living Greyhawk Gazetteer (LGG)
Living Greyhawk Journal (LGJ#)(0,1,2,3,4,5)
Living Onnwal Gazetteer (LOG)
Lost Tomaochan: The Hidden Shrine of Lubaatum (LT)
Monster Manual (MMI)
Monster Manual II (MMII)
N1 Against the Cult of the Reptile God (N1)
Night Arrant (NA)
Official AD&D Coloring Album (OCA)
ONW1-01 Escape From Scant (ONW1-01)
ONW1-02 To Catch A Traitor (ONW1-02)
ONW1-03 The Glaive's Gambit (ONW1-03)
ONW1-04 Nature's Course (ONW1-04)
ONW1-05 Last Respects (ONW1-05)
ONW1-06 Remember the Farmers (OWN1-06)
ONW1-07 Hunters Hunted (OWN1-07)
ONW1-08 Rashtai's Brother (OWN1-08)
Outdoor Geomorphs Set 1 (OG1)
Players Guide to Greyhawk (PGTG)
Polyhedron Magazine (POLY# 18, 25, 30, 43, 58, 92, 101, 
113, 128, 129, 139)
Q1 Queen of the Demonweb Pits (Q1)
The Return of the Eight (RTO8)
Return to the Keep on the Borderland (RKB)
Return to the Temple of Elemental Evil (RT1-4)
Return to the Tomb of Horrors (RTOH)
Return to White Plume Mountain (RWPM)
Rogues Gallery (ROG)
S1 Tomb of Horrors (S1) or (TOH)
S2 White Plume Mountain (S2)
S2 White Plume Mountain {Expanded}(S2E)
S3 Expedition To The Barrier Peaks (S3)
S4 The Lost Caverns of Tsojcanth Book One (S4B1)
S4 The Lost Caverns of Tsojcanth Book Two (S4B2)
Saga of Old City (SOOC)
Sagard the Barbarian #1 The Ice Dragon (SAG1)
The Scarlet Brotherhood (TSB)
Sea of Death (SOD)
Shattered Circle (SC)
Siege of the Tower (SOTT)
Slavers (SLV)
The Star Cairns (TSC)
Sword and Fist (SAF)
T1 The Village of Hommlet
T1-4 Temple of Elemental Evil (T1-4)
TSR Jam 1999 (JAM)
U1 The Sinister Secret of Saltmarsh (U1)
U2 Danger at Dunwater (U2)
U3 The Final Enemy (U3)
UK1 Beyond the Crystal Cave (UK1)
UK2 Sentinel (UK2)
UK3 Gauntlet (UK3)
Unearthed Arcana (UA)
Vecna Reborn (VR)
WG4 The Forgotten Temple of Tharizdun (WG4)
WG5 Mordenkainens Fantastic Adventure (WG5)
WG6 Isle of the Ape (WG6)
WG7 Castle Greyhawk (NOT WORTH INDEXING)
WG8 Fate of Istus (WG8)
WG10 Childs Play (WG10)
WG11 Puppets (WG11)
WG12 Vale of the Mage (WG12)
WGA1 Falcons Revenge (WGA1)
WGA2 Falconmaster (WGA2)
WGA3 Flames of the Falcon (WGA3)
WGA4 Vecna Lives! (WGA4)
WGM1 Borderwatch (WGM1)
WGQ1 Patriots of Ulek (WGQ1)
WGR1 Greyhawk Ruins (WGR1)
WGR2 Treasures of Greyhawk (WGR2)
WGR3 Rary the Traitor (WGR3)
WGR4 The Marklands (WGR4)
WGR5 Iuz the Evil (WGR5)
WGR6 City of Skulls (WGR6)
WGS1 The Five Shall Be One (WGS1)
WGS2 Howl From the North (WGS2)
World of Greyhawk Boxed Set: A guide to (WOGA)
World of Greyhawk Boxed Set: Glossography (WOGG)
World of Greyhawk Gazetteer (WGG)





Friday, March 20, 2020

NPC/MONSTER - Gormiti Demon Champions of the Abyss - Aor



MONSTER - Gormiti Demon Champions of the Abyss

The whirling chaos of the Abyss spawns creatures of terror. Though some are formed or achieve forms of an almost species-like quality such as those called Balors, Vrocks or Mariliths, most crawl forth from the undulating ooze of the Abyss as slug-like masses of slime and flesh. Then there are those Demons hatched from the larvae of evil souls collected by  Night Hags. These Demons are birthed on Hades and are said to be stronger as well as having an affinity for existing in other Planes of Existence. Certainly many of Demonic Champions are Hades Born as are some of the powerful Demonic Overlords such as Grazz't. Others claim that the struggle for existence among those originating from the flesh-walls of the Abyss makes for a stronger Demon in the end. Nurture or Nature.

Each Demonic Champion is unique but there are some commonalities which have lent to strange alliances among these chaotic monstrosities. Many of their strengths, defenses and abilities are elemental in nature such as affinities to Fire, Water, Air or Earth, but there is no real kin-ship or familial loyalty and in the end every Demon is out for themselves.

 Demons gather a following of lesser Demons while preying on their weaker brethren. The Abyss born are consumed on a regular basis though both Devils and Daemons are preferred. If a Demon is going to grow in power it must consume powerful creatures and Demons, Devils and Daemons provide the greatest boost to a Demons growth.

A Demon Champion will have a retinue of other Champions and lesser Demons. In general they are of medium-size and in power are somewhere above those called Type 2 and below Type 3 but each Champion is unique and their power varies. In general the Hades born tend to have more human form and features while those spawned in the Abyss do not but most are bipedal-humanoids.

The Demon Champion Aor is one the strongest. 

Aor is a Hades born Demon. What evil being he was before the Night Hags captured his soul is unknown. His age is a few centuries but time does not flow at a steady rate in the Abyss. He is stronger than most Type 3 Demons, and his retinue is in the hundreds, mainly composed of lesser Champions. For aa time he served in the Land of Iuz but was released of his binding when Iuz was himself bound.

As can be seen by his appearance he has an affinity with Fire and his allied with forces from that Elemental Plane. He was gifted his staff the Lava Lamp by one of the Firelords of the Plane of Fire which pulsates with flame and at  its heap flows with globs of orange-white lava. Aor can send forth streams of lava several times in a 24 hour period to inundate attackers.

He projects a Fire Aura such as a Balor, has immunity to fire and a high resistance to magic

Thursday, March 19, 2020

NPC - Captain Feradoon of the Hawk out of Ekbir


NPC - Captain Feradoon of the Hawk out of Ekbir

The waters of the north are cold and the Hawk sails across these northern waters. Most ships out of Ekbir hug the coast and travel no further west than Zirat in the Janasib Islands and no further east than the lands of the Tiger Nomads, but Feradoon travels beyond the known lands over the borders of the map and, to the east, somewhere on the coast of the Land of Black Ice.

Feradoon is a powerful warrior and was once an explorer aways eager to discover new lands and new people, but now he is no longer entirely human. Somewhere in his explorations he found something very old, very powerful and not of this Oerth. His shell may be that of Feradoon, and something of the man still exists or is trapped in his body, but inside, controlling him an entity that is beyond evil and perhaps beyond understanding lurks and learns and bides its time.

This entity has infected the crew of the Hawk. Thirty-seven sailors aboard the ship, but they only replay old memories of who they once were, memories that are slightly off-center and frayed at the edges. The Cult of Istus has noted the strange actions of crew and captain and have begun to investigate. Feradoon is not accepting passengers but the Cult smuggled aboard an operative who was never heard from again. Now greater measures are required and a ship and doughty adventurers are sought to follow the Hawk and discover what has changed a once loyal subject of the Cailphate.