The Lost Library of Q'Sh - 16
Location
15.1)
This
passage is framed around Location (15). and other than the 10ft section which
connects the fractured secret door from that location to the northern door
which leads to Location (15.2) it is 5ft higher than the other floors on t Map
(A1). A set of short stairs to the east and west of the secret door lead to
this raised area.
On
each corner of the room is a manikin made of wood and covered in cloth. There
are 4 total and they wear a red uniform with black piping down the legs and
black colors. Each carries a truncheon at their belt and a bag of 20 crossbow
quarrels (light). In their hands are light crossbows. Currently they are inactive.
When the library was constructed they acted as bailiffs who assisted the security
force with those who committed crimes within the library.
Manikin
Frequency:
Uncommon
No.
Appearing: 1-4
Armor
Class: 5
Move:
12"
Hit
Dice: 2
%
in Lair: N/A
Treasure
Type: N/A
No.
Attacks: 1 bludgeon or by Weapon Type
Damage/Attack:
Bludgeon 1d6 or By Weapon Type
Special
Attack: Nil
Special
Defenses: Immune to piercing weapons. Blunt Weapons do 1/4 Dmg. Any spell requiring a sentient victim such as
charm or sleep has no effect on a maniken. Note: Fire does double damage to
manikins.
Magic
Resistance: 10%
Intelligence:
Non
Alignment:
N/A
Size:
M
Language:
Manikins can understand only languages that were added to them during their
construction.
Description: Manikens appear as normal humans in regard to
size and shape, but their 'flesh' is simply painted cloth. They are normally
dressed in uniforms. They may be armored.
Ecology:
Maniken's are magical constructs formed from a skeleton of wood with enchanted
cloth carefully wrapped around them in the appearance of flesh. They can be
constructed to respond to simple commands but have no intelligence or sapience
of their own. Though they require a skilled mage to enchant they are relatively
cheap and easy to be constructed and are normally built 4 at a time. Their
greatest weakness is fire.
Around
the walls facing Location (15.) are hidden firing slots about 5ft from the
floor [10ft from the floor of Location (15.)]. If activated the manikins last
command was to fire upon moving creatures within Location (15.). They have 90%
cover if attacked from Location (15.).
4
Manikens. 12hp, 2HD, AC5 1 attack. Light Crossbow (20 bolts). or 1 attack Club
(their truncheon).
The
north door to the room has a massive lock but is relatively easy to open and
anyone attempting to pick the lock gets a 10% bonus.
The
door to the east Leading to Location (15.3) has no lock.
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