CAS

CAS

Saturday, March 2, 2019

Adventure Idea - Land Clearing


Adventure Idea - Land Clearing

The Adventurers are hired to clear an area of land northwest of Safeton (See Red Dot on Map). Once cleared of dangerous monsters and creatures the Players will be asked to stay on and help protect  the workers who are building a walled estate. This is especially important to the man hiring them, Septum Bon, a supposedly wealthy merchant. 

Septum is actually a former pirate and quite successful. He now runs merchant ships from Safeton but wants a more private estate than those available in the small city.

The area he has chosen contains a small cave complex containing a Troll lair. A hidden entrance in the lair leads to a small hill nearby where a watchtower built by the Suel Imperium once stood. The tower is long gone and even the fallen stones have long since been carted away and used for walls and foundations in Safeton. A secret trap door at the base of the tower was never discovered and the basement levels that hollowed out the hill remain. This hill is haunted by the undead remants of the Suel guardsmen who hid and died here when their tower was overthrown.

Several wild animals are in this area, including bears, dire wolves, giant badgers and a lone jackelwere. A large clutch of Owlbears is moving into the north of this area because of forces pushing them out of the Gnarley Forest.

3 comments:

  1. It’s really great. Quite flavorful. Just the right details. I’m going to use this to key a hex on my map. Thank you.

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  2. Thanks, I try to post ideas that i can expand on later but have a some key ideas in them

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