Warhammer Quest cards can easily be used with any game system with minor alterations. They make a fun adventure design deck.
Dungeon Cell -
What little light penetrates this room seems to be absorbed by its deep blue floor.
The Dungeon Cell will always trigger and Event Card, unless the Adventure Book states otherwise.
The Dungeon Cell is littered with moldy straw and the skeletal body of a long forgotten prisoner. The bones of its left leg are still through the rusted manacle that restrained the captive in life. If examined closely it will be found that one of the victim's teeth is made of a hard ceramic as his the one below it. The top of the false bottom tooth can be slid away with a little clicking sound and any pressure on the exposed layer beneath releases an enchantment that causes a breath of fire to all those within a 20x10 area directly in front of the users mouth. The top tooth is enchanted with a spell preventing the detection of magic. This firebreath tooth can be used once per day.