Monday, May 30, 2016
Wormy Reference Guide - Dragon #48
Wormy is playing pool when Irving decides to play a game of his own on Wormy. With the use of an old bone and some sound effects Irving makes it seem another Snookerball has cracked and released a blue Ethereal Demon. Wormy moves lightning fast and even loses his cap for a minute in his rush only to find Irving sitting in a corner-pocket. After giving the little red Imp a giant-sized warning Wormy fetches his cap and brushes off Irving's warning about the dangers of playing games with the Snookerballs.
Wormy worries that one of the blue Demons has escaped but it is only Irving playing a joke.
With a crack and some loud FFFing noises Irving gets Wormy to think that another Snookerball has cracked. He takes the mild threat from Wormy in stride and still gives a warning about the dangers of playing with Snookerballs filled with demons.
Wormy has cracking the Snookerballs all day across his pool table till Irving uses one for a prank.
Wormy loses his cap in a rush to see if one of the Ethereal Demons has escaped only to find Irving playing a joke. With a non-too-subtle warning he lets Irving off easily and takes the little demons fears in stride.