CAS
Monday, May 30, 2016
Wormy Reference Guide - Dragon #48
Summary:
Wormy is playing pool when Irving decides to play a game of his own on Wormy. With the use of an old bone and some sound effects Irving makes it seem another Snookerball has cracked and released a blue Ethereal Demon. Wormy moves lightning fast and even loses his cap for a minute in his rush only to find Irving sitting in a corner-pocket. After giving the little red Imp a giant-sized warning Wormy fetches his cap and brushes off Irving's warning about the dangers of playing games with the Snookerballs.
References:
Ethereal Demon:
Wormy worries that one of the blue Demons has escaped but it is only Irving playing a joke.
Irving:
With a crack and some loud FFFing noises Irving gets Wormy to think that another Snookerball has cracked. He takes the mild threat from Wormy in stride and still gives a warning about the dangers of playing with Snookerballs filled with demons.
Snookerballs:
Wormy has cracking the Snookerballs all day across his pool table till Irving uses one for a prank.
Wormy:
Wormy loses his cap in a rush to see if one of the Ethereal Demons has escaped only to find Irving playing a joke. With a non-too-subtle warning he lets Irving off easily and takes the little demons fears in stride.
Labels:
wormy
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