Backpack:
The
Warriors come across a hastily discarded backpack, lying amongst a pile of
bones in a far corner.
The
backpack contains 1d6 sets of provisions. Each set of provisions cures 2
Wounds.
(RPG:
At the end of each adventure, any remaining provisions in the backpack are
lost. However, at the start of the next adventure, the backpack will have
magically replenished itself, and will contain 1d6 provisions again!)
1)
The backpack has had one of its straps cut near the shoulder, the ends severed
cleanly and a great deal of dried blood stiffening the side of the pack and the
strap. Inside the pack can be found a finely woven blanket with a ragged hole
cut in the center. Wrapped in the blanket is the hilt and blade of a broken
sword. Both blanket and broken sword radiate faintly of magic if a detect magic
spell or ability is used but neither appears to be functioning.
The
pack itself will radiate magic on its own. It will magically generate 1d6 days'
worth of iron rations every 24 hours if emptied of rations, but if even a
single day's worth of rations are left in the pack no magical generation of
rations will take place.
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