L1A10)
This long room, no wider than the outer halls, is lined with tables alternating
against the north (top of the map) and south (bottom of the map) walls. The
small 10ft northerly nook of this generally east-west room is lined with
shelves. This room was lit by several glass lanterns hung set near the ceiling
which arches close to ten feet above the floor. These lanterns could hold oil
and all are still about half fool (and presently unlit). They can be taken down
simply by removing them from a hook and chain arrangement near the ceiling.
There are 4 lanterns in total. Once they
were enchanted with the spell 'Continuous Light' but that enchantment has long
since faded.
In
the long room several of the tables toward the middle have been overturned and
debris scattered, but those tables nearest to the door and those near the small
bend in the chamber are upright.
There
are two tables near the door that still have the remains of small items. Several small hand tools with rusted ends
(worth 5 silver in total as salvage to a dealer in such delicate instruments) a
scratched glass oval that was once a powerful magnifying glass now worthless
except for starting fires in strong sunlight, and a jumble of 5 pieces that
would make an Atlantean LazPistol but it is missing its power back. The
LazPistol must be assembled to function. A functioning LazPistol would be worth
thousands of gold and even the parts in this condition would be worth 100gp a
part to the right dealer. The LazPistol
parts strongly resemble those of a hand crossbow except that these are all made
out of metal with no wooden stock. Since the players characters are unlikely to
have ever seen a LazPistol these parts can be casually described as those of a
hand crossbow.
The
second table is scattered with a number of square cylinders (the housing for
LazPistol powerpacks) but they are simply hollow metal tubes with no interior components.
A large table vice is attached to the edge. It weighs over 25lbs and is worth
10 silver to any smith. A selection of fine files has rusted to the wall and the
rack they were set in rendering them relatively valueless.
The
player characters will notice a scattering of bones on the floor with the
largest concentration amid the overturned tables. The bones are from at least a
dozen human-sized skeletons. No flesh remains on these bones and anyone with
knowledge of such things will notice the rounded ends of the longer bones
denoting boiling in some metal cauldron. Amid the bones are a handful of rusted
weapons. 3 Longswords, 5 maces, 1 warhammer, and 2 crossbows.
There
are also a dozen metal rings of iron etched with runes. These metal rings are
about 8 inches in diameter and will radiate magic if detected. They are a
magical item concocted by Zelligar long ago. Tired of interference by holy men,
shamans and clerics he devised a means of rendering his lesser undead creations
immune to their Turn Undead abilities. With his iron slave collar his animated creatures
were under his control alone.
At
the end of the room near the small north facing door is an empty weapons rack
(though a small compartment at the bottom of the rack contains sharpening
stones, metal polish and spare strings for crossbows). There are also shelves
on either wall of the 10ft area around the door. The floor is littered with
small boxes and bits and pieces of metal squares, tubes, sprockets, springs and
whatnot. There is 50lbs worth of the stuff and a metal craftman would gladly
pay 5 silver per pound for these bits and bobs.
NEW
MAGIC ITEM: Zelligar's Iron Slave Collar
Using
arcane knowledge granted to him from his researches in Quasqueton Zelligar
crafter his iron slave collars. These collars can fit around the neck of any
humanoid undead, but his iron collars only function on skeletons and zombies
allowing them complete resistance to the Turn Undead ability of clerics. Each
of these iron colors is etched with the same runes, is made of a reddish tinged
iron and weighs around 3lbs. There is a 10% chance that when a Turn Undead is
attempted against a wearer of the collar that the collar will explode causing
1d6 damage to everything is 10ft radius and completely decapitating the
skeleton or zombie.
These
collars would bring a bounty of 50gp each to clerical authorities in Ptolemides
or Khromarium, but any Necromacer would pay at least 100gp each for these
collars.
NEW
WEAPON: Atlantean LazPistol
An
Atlantean LazPistol resembles a hand crossbow but without a bow and made
entirely of a light grey metal. Said to have originally been brought down from
the stars by travelers to fair Atlantis in the distant past and imitated by the
legendary Atlantean weaponsmiths, these LazPistols are exceedingly rare and
hard to replace. They have an effective range of 50ft, may be fired twice per
round and do 1d6+3 damage. Their powerpacks come in two sizes 25 bolts and 50
bolts. If left in the sun these packs will recharge at a rate of 5 bolts per
day. LazPistols are valued in excess of 10,000 gold and powerpacks at 500 and
1,000 gold respectively, but they are rarely offered up for sale.
No comments:
Post a Comment
Generic messages by Anonymous users will be deleted.