Thieve's World - The Rat in the Maze - 1
NOTE: After picking up Thieve's World from my shelf the idea to work out a map of the Maze and flesh out an adventure immediately came to mind. This is a rough draft and rougher maps (and ideas) for such an adventure.
The Rate in the Maze
Outside the inn of the Vulgar Unicorn runs the widest street in the warren of slums called the Maze. Before the doors the lights burn, but only bright enough to illuminate the filth and refuse, human and otherwise, that litters the avenue. Few thieves, beggars or common citizens of Sanctuary are desperate enough to steal the crude iron lanterns bolted to the walls outside the inn's old and scarred doors or cross One Thumb, the proprietor. Besides, night is a busy time for the inn. Dark plans are best laid in the dark it is said and inside the burglars, crooks and thieves outnumber the drunks.
Your group of conspirators has chosen the Vulgar Unicorn to lay your plans. Some of you have never met before and this nefarious pit of drink and despair seems a safer place than any which may lead to betrayal or ambush. Besides the inn sits near the center of the jumble of decaying houses, ruins, tenements and shops where few guardsmen dare go even during the light of day.
Each of you has been harmed greatly by the Rankan Empire bringing you together tonight to gather what strength you possess to strike a blow against it. Here in Sanctuary the Empire is vulnerable. The capital is far away and few citizens would shed a tear if ever Rankan, including the young prince, suffered a terrible death.