CAS

CAS

Monday, February 24, 2014

The Lost Library of Q'Sh - 17



The Lost Library of Q'Sh - 17

Location 15.1) NOTE:

The ventilation shafts for this room run around the upper edges and have grilled openings at the top center of the east and west walls. The Little Green Men keep an eye on this area but find the Manikens disturbing so they do not enter.

Location 15.2).

This short passage is lined with destroyed Manikens. Something shredded them and tossed their cloth and wood bodies about to lie mangled across the floor. One Maniken is functioning intermittently. It is at (6) hp and missing one arm, but it will rise up slowly out of the pile of Maniken parts and bow slowly to the characters. Then remain still till the characters have passed and will then seek to follow the first character it sees and act as their guardian. It will only attack if that character is attached or threatened. It will not attempt to defend itself and if the players attack it the maniken will be at AC10 for that attack even though it is normally AC5.  The damaged maniken can regain 4hp if its rewrapped in the best lengths of cloth from the destroyed manikens but its right arm is destroyed for good (unless it is rebuilt and re-enchanted) and it cannot be repaired past 10hp.


Location 15.3).

Inside this room are two splintered benches, an overturned and broken cabinet, two wooden chests with their tops smashed in and a table on its side with the uppermost legs missing. There is old dried blood on most on the floor and fragments.

As the characters enter this room they will hear the moaning and experience the sudden chill that they probably experienced before. The dried blood is swept up in a small but powerful twist of wind which sprang from nowhere and while it moans across the walls of the room the dried blood begins to form into a face; a grinning fanged and hairy face (if the players have any reason to know, the face is that of a carnivorous ape). If allowed to from the face will give the characters and evil, leering grin, stick out its tongue and in an earsplitting shriek explode into a cloud of dried blood.

Sifting through this room of debris will take some time as the floor is also covered in torn paper and sharply splintered wooden fragments. Some coins are scattered about (12sp and 17cp), a whip and a shirt sword. Under the cabinet will be found the skeleton of an arm in dull red torn from a jacket as the arm was torn from the body. Near the skeletal hand is a round jewel that glows (in reality it is crystal powersource [The Little Green would be profoundly delighted in recovering the jewel.] which can be used to power several devices such as the control stick for the manikens.).

The door to the east has been torn violently from its hinges and is on the floor of the corridor outside.


The height of this room is 15ft as are most halls and rooms on the 1st floor of the library. The ventilation shaft has an opening near the south-east corner, obscured by cobwebs, and a Machine-Spider and Little Green Man are 75% likely to be observing this room. As with all Little Green Men this one will flee if the slightest sign of detection is given by the characters.

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