The Lost Library of Q'Sh - 16
This passage is framed around Location (15). and other than the 10ft section which connects the fractured secret door from that location to the northern door which leads to Location (15.2) it is 5ft higher than the other floors on t Map (A1). A set of short stairs to the east and west of the secret door lead to this raised area.
On each corner of the room is a manikin made of wood and covered in cloth. There are 4 total and they wear a red uniform with black piping down the legs and black colors. Each carries a truncheon at their belt and a bag of 20 crossbow quarrels (light). In their hands are light crossbows. Currently they are inactive. When the library was constructed they acted as bailiffs who assisted the security force with those who committed crimes within the library.
No. Appearing: 1-4
Armor Class: 5
Hit Dice: 2
% in Lair: N/A
Treasure Type: N/A
No. Attacks: 1 bludgeon or by Weapon Type
Damage/Attack: Bludgeon 1d6 or By Weapon Type
Special Attack: Nil
Special Defenses: Immune to piercing weapons. Blunt Weapons do 1/4 Dmg. Any spell requiring a sentient victim such as charm or sleep has no effect on a maniken. Note: Fire does double damage to manikins.
Magic Resistance: 10%
Language: Manikins can understand only languages that were added to them during their construction.
Description: Manikens appear as normal humans in regard to size and shape, but their 'flesh' is simply painted cloth. They are normally dressed in uniforms. They may be armored.
Ecology: Maniken's are magical constructs formed from a skeleton of wood with enchanted cloth carefully wrapped around them in the appearance of flesh. They can be constructed to respond to simple commands but have no intelligence or sapience of their own. Though they require a skilled mage to enchant they are relatively cheap and easy to be constructed and are normally built 4 at a time. Their greatest weakness is fire.
Around the walls facing Location (15.) are hidden firing slots about 5ft from the floor [10ft from the floor of Location (15.)]. If activated the manikins last command was to fire upon moving creatures within Location (15.). They have 90% cover if attacked from Location (15.).
4 Manikens. 12hp, 2HD, AC5 1 attack. Light Crossbow (20 bolts). or 1 attack Club (their truncheon).
The north door to the room has a massive lock but is relatively easy to open and anyone attempting to pick the lock gets a 10% bonus.
The door to the east Leading to Location (15.3) has no lock.