CAS

CAS

Monday, April 16, 2018

Adventure - The Mines of Sterich Part 1



The Mines of Sterich

Iron is in the hills of Sterich and war rages throughout the Flanaess. While Sterich has many smiths the great weapon and armorers of Greyhawk are the Dwarves of Ulek. The ore is smelted and the iron travels east to the Rushmoors and the branch of the Lort or south down the Javan till it fills the holds of merchant ships of the Sea Princes ending in Gryrax and the furnaces of the dwarven smiths. The journey is long and proven dangerous. 

Sterich is recruiting guards of  all sorts and advneturers of all types to watch over the great caravans and raft flotillas which leave their land each week. Inside Sterich companies of Halberders and Light Calvary protect the wagons but beyond the borders hired men are rewarded greatly to safeguard this bulky treasure.  

Sunday, April 15, 2018

NPC - CSIO - Bull Jirlmore - Beggar Street - Constables Barracks


Bull Jirelmore, or "The Bull" as he is called, is the barracks commander of a large contingent of city-state constables.

There re sleeping quarters for 400 men, but 300 of the bunks are occupied by the sle-servants of the 100 constables. There are another 260 or so constables in the other shifts with about 100 on-duty and 100 off-duty. They work in weekly shifts with 200 On-Duty and in Barracks during a week and 100 off-duty living their on their own, with families, side-business', etc... The other 60 constables do they same, but are officers of one sort or another and work 40 on Duty, 20 off weekly as the regular constables do. They have seperate rooms, some small that hold only a single officr and a slave or two and a few with several rooms for The Bull's 3 main subordinates.

The Bull himself is of moderate height but very wide shoulders and chest. He runs everything by the seat of his pants and is considered rash but effective by many. He dispenses his own justice for the mmost part and doesn't disturb the rich or nobility. Once he was a warrior and adventurer but retired for an easier lifestyle. He is an experienced fighter but prefers an easy, quiet life.

Saturday, April 14, 2018

Adventure The Kobold Menace


The wizard Kazimierz guarded by three stout warriors, Bede, Witus, and Teofil battle a force of invading kobolds beneath the streets of Istvan. This tribe of kobolds i fro deep within the underoerth and have been driven ut ouf their home by Umber Hulks. These kobolds are unnatural smart and are more like a society of small humans. There are magicains, clerics, thieves an fighters and most warriors are equivelant to 1st level fighters with a smattering of higher level veterans and a few even higher level heroes within their ranks.

The Umber Hulks are forcing many UnderOerth creatues to fllee, and a nest of Ankhegs is on the heels of the Konbolds along with smaller flocks of Grell and Carrion Crawlers.

The people of Istvan are in for a struggle that they may not win.

Thursday, April 12, 2018

NPC - Cardboard Hero 1-9 Crossbowman

Noth is a mercenary but originally he was a guardsman from Furyondy. He wears a full robe of chainmail and wields a heavy crossbow. He carries a longsword for close combat.

He is a member of the Mercenary Guild in the City of Greyhawk as well as several other cities if he happens to have business in them.

NPC - CSIO - Nervy Bnazoth - Beggars' Street - Seal Maker


Bnazoth is a wiry, nervous little man, dark-haired, olive skinned, well dressed with an expensive craft shop in a terrible street for selling seals to business men and nobles. Few actua1lly come to his shop and instead he brings his sample cases, sketch books and actual seals to his customers rather than they come to him. This suits Nervy Bnazoth well as his real business is magic. He is in fact an experienced Warlock and heads a coven of Witches.

His small shop is prtected with locks and bars but inside his private chambers he has a Chest of Endless Snakes which if opened without the activation word (Hail Hydra) releases  random snake every 2nd combat round. Once intruders are killed or driven from the shop the chest shuts and relocks itelf and the sumoned snakes disappear. There is also a small poisonous snake which lurks under the sheets of his bed, but is just a normal unsummoned snake and isnt going anywhere.

Wednesday, April 11, 2018

NPC - Blackmoor Land of a Thousand Witches - Czylle


The frozen land of Blackmoor, choked with mists and twilight. Few travel to that far world and few tales have returned. The great bard of Greyhawk has returned from a long sojourn there where it is said he found the City of the Gods. Silvertongue the Bard  found strange and powerful forces at work in Blackmoor but he also found allies in a society of witches that are the hidden strength of that land.

Czylle commands the elements. Lightning dances at her willl. She would be a leader in any other land but the society of witches has no leaders. All are equal in their ranks once they have begun the first mastery of their art till they take their kast breath on this Oerth. She goes gloved and cloaked in grey and her eyes burn with an inner fire. She looks far beyond this plane into worlds beyond and one day she will step beyond this Oerth and perhaps not return.