CAS
Tuesday, December 31, 2019
Adventure (Seed) - Listener to the Sphynx
Listener to the Sphynx
In the Dry Steppes the old wastelands hold many mysteries. Its borders are not a place for men or even those who walk as men, but amid its wind-swept desolation can be found the ruins of man. Old tales tell of the lost towns and cities in that terrible place, but only the statues and obelisks of that ancient land can be found jutting from the surface of the cold and barren tundra.
A cult of wild-monks, driven mad by the dark and malevolent desolation all around them speak with the statues of man, God and monster and they listen for a reply which is more than the moaning of the wind. These mad men speak of a vast necropolis, of a terrible otherworldly music that floats on the wind, of the things whose shape twists the mind and the bodies which must be gathered and burned by touch since none can see such things and live.
It is said that the heart of the Dry Steppes was saved by the power of the last Bakluni God-King and that the hordes of nomad barbarians dwell in this place. If any of the wild-mad monks can be talked to it will be found in what high regard they have for these suppossed nomadic tribesmen and a hint at a greater organization and purpose behind them.
What relics of the ancient Baklunish past might be found in this vestige of the green and pleasant land which existed before the culmination of the war with the Suel? What power the God-King and his Magi possessed to protect their own land and yet destroy, utterly, the home of the Suel Imperium? And so twin expedition are said to be prepossed to seek the heart of both the Dry Steppes and the Sea of Dust. What answers can be found except perhaps those whispered from dead statues which have already driven mad the wild-monks of the Dry Steppes.
Labels:
Adventure,
Bakluni,
DrySteppes
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment
Generic messages by Anonymous users will be deleted.