CAS
Saturday, April 16, 2016
White Dwarf #10 - Phoenix Model Developments or Khaan! and the Naked Slave Girls!
The Lost World of Atlantis (Question mark?) seems to have gone back toward their better sculpted and provocative figures with their African Emissary (Where are his shoes?) Khaan! or could that be Khaanan! on Throne with reclining Naked Woman, and Naked Woman in Cuffs. I don't think I owned any of these issues back in the '70s. The earliest issue if the Dwarf I remember are somewhere in the 20's and they'd probably been a couple of years old when I'd found them. I can just see the Brew-Ha-Ha about naked slave-girl models back in the '70s to go along with the steam tunnels, gazebo's and satan's cheerleaders in the form of fantasy roleplaying.
Friday, April 15, 2016
Wormy Reference Guide - Dragon #18
Summary:
Wormy and Irving are counting up their days takings (and in Wormy's case that means 'takings' from the Ogres when they weren't looking) when Irving hears the trolls Frank and Dudly playing a mixed game of baseball/golf on the pool table. Dudly's game (Dudly is more of an orange to Frank's Dark-Mustard) seems to be more croquet than golf but he does remember to shout 'Fore'!. FRank gets a solid hit on the ball when it comes flying his way but instead of a homerun the snookerball cracks open and in the ominous blue cloud we can see the skeletal face and claw-like hands of the Snookerball Demon to come.
References:
Dudly:
Orange colored troll (I'm always confusing Frank and Dudly). After finding or regenerating his eyebrows previously lost in a Wormy-related Goblin explosion he has joined Frank in a game of Baseball/Golf on Wormy's pool table, using the snookerballs which prove to be breakable to a suitably powerful line drive.
Frank:
Kind-of-a Dark-Mustard colored . He manages to crack one of the Snookerballs with his club while playing baseball/golf and releases a Snookerball Demon.
Giant Gold:
Either named for the size of the coins or minted by giants. These are big coins.
Irving:
Busy counting the 27 Bucks he made from selling dwarfburgers before Wormy blew-up his customers.
Snookerball Demon:
Small Light-Blue Demon who inhabits the Snookerballs. The appear in a puff of blue smoke but quickly solidify.
Snookerballs:
Stolen from Dwarves by Wormy (no telling where they got them from as they were using them as bowling balls) but each contains a small blue demon who attacks just about anything in sight.
Wormy:
Busy counting the Giant Gold he stole from the Ogres.
Warlord of Mars Dejah Thoris #1
I've started developing a Barsoom campaign after reading through the Warriors of the Red Planet RPG. Besides re-reading Burroughs (which I heartily recommend) I've gathered a number of Barsoomy images for inspiration. I was pleasantly surprised to find that the Warlord of Mars Dejah Thoris comic isn't just a cheap collection of T&A. The Carlos Rafael interior art is more than nice and most surprising, the story by Arvid Nelson isn't bad. There is a ton of material here both visually and textually that can be stol.. I mean adapted toward a Barsoom campaign and I intend on doing just that. There are a number of covers available (they are shown on the last page) The Joe Jusko is my favorite followed by Sean Chen's. I do like the face of Dejah Thoris and the Cat behind her in this cover by Ale Garza though he went a little heavy on the breasts. Good thing gravity is light on Barsoom.
Thursday, April 14, 2016
White Dwarf #10 Cover Art
Cover Art by Eddie Jones
A Sci-Fi fantasy mix picture. Kinda leaves me Blah. The spacecraft is in the style of some big Sci-Fi art books from the 70's. The cover says that there is a Traveller article in this issue so maybe the spaceship was chosen for that purpose.
Wednesday, April 13, 2016
Wormy Reference Guide - Dragon #17
Summary:
Frank is busy GuGaGuG-zling down some Troll's Choice (I believe) when he his konked on the snozola by a giant gold coin dropped by Wormy who he spots following the coins down to the entrance of his cave in a might leap. Just in time Frank knocks Dudly out of the way, hard enough to send his eyebrows flowing, before Wormy lands in an explosion of goblins.
Dudly:
Caught up in the rush for the Giant Gold that Wormy drops he is saved at the last moment by Frank, though his eyebrows are not so lucky.
Dwarfburger Stand:
The stand can be seen as the coins are tumbling down and as Wormy lands amid the exploding goblins.
Frank:
Enjoying a guzzle of Troll's Choice when Wormy drops a dragon-sized handful of Giant Gold. He spots Wormy jumping down and knocks Frank to safety.
Giant Gold:
Golden coins of Dragon or Giant-sized proportions
Goblins:
Innocent customers of the Dwarfburger stand. Who knew they would explode?
Troll's Choice:
An ale or beer of normal proportions.
Wormy:
Rather cavalier or homicidal when it comes to Goblins and Trolls who are underfoot.
Tuesday, April 12, 2016
White Dwarf #9 - The Lichway -An Adevnture
The Lichway
This is not an outstanding adventure by any means but it has some nice ideas in it. Seeing hoe much they packed into this densely worded 3 page adventure I just wish Dragon Magazine had done the same kind of thing. My memory is a bit sketchy but I remember a number of interesting adventures in White Dwarf. Back in the day I would have been more than satisfied if Dragon had done a few pages each issue and something like the Fiend Factory each issue. A bit of adventure and some new monsters. A nice thing about the Lichway is it immediately started me thinking on how to change it for my own campaign. A bit of inspiration and a halfway decent map that is all I need.
NPC - Erik One-Eye
Erik One-Eye
Once he was Erik Red-Beard till a Southron's sword got in under his helm and took his left-eye with it. Now he is marked as one of the Raven King's chosen. Few warriors last long with one eye removed and Erik doesn't intend to stay in the land of the first-life longer than he need be.
Once he lead a warband himself but now he is one of the dozen or so heroes who accompanies Bovine on his raids west and south. He seeks the promise of the Raven King, a glorious death in battle. He disdains the use of a helm but still keeps himself armored, not seeking a gut-wound just a quick death he can see, when it comes for him.
Now he is first into a fray with no desire to stand amid a shield wall or worry that he will be struck down from his blind side. After all such a death is the promise of such a wound. He should already be dead but the Chooser has marked him so that all will know he had earned his place in the second life among the chosen heroes already. Erik is impatient to join his brethren.
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