Nosnra's Cousin
When I first DM'd G1 I fleshed out the surrounding area so that Nosnra could draw on reinforcements from neighboring hill giants.
Nosnra's Cousin
Only five leagues north-east of Nosnra's steading stands the hall of Karnash, Nosnra's cousin. His is a large and ancient hall though not on the same scale as Nosnra's.
23 hill giant warriors are sworn to his service. His dire wolves are numerous and they have a fearsome reputation, his ogre retainers are loyal and well treated and have been settled in the nearby caverns for generations.
In case of trouble Nosnra would first call upon his cousin and these forces would be the first to arrive at the steading.
Karnash.
Karnash is a powerful hill giant, large and fierce. He is not noted for great intelligence, but he has both cunning and experience. He dotes on his pack of dire wolves and they are the envy of the hill giants of the Jotuns. These dire wolves are larger and more intelligent than the normal breed, and pups from his kennel are sought after by other hill giant clans.
He is young for a chieftain, having inherited his father's position (after defeating all challengers, including his elder brother), but he is a proven warrior and leader. His wife, Krilla, is beautiful (for a hill giantess), but not physically imposing. Karnash went on a great quest to win his bride and returned after more than a year, barely within the time limit set by her father, Geffed, a powerful chieftain himself.
In the end Karnash returned with the head of some fierce and terrible lizard, and the tale of his quest was matched by the scars he bore from it. The skull of this monster is hanging from the rafters of his hall, a testament to both his courage and the great value he set on his bride.
Karnash has five children, three daughters and two sons. His oldest boy, Kariff, is a warrior apprentice but much prefers to spend his time with the dire wolves. He is small for a hill giant, taking after his mother, and Karnash does not view him as a likely candidate for chieftain. Karoak his younger brother takes more after his father and is likely to be apprenticed years ahead of time. He is his father's favorite but is a bit of a spoiled bully, though Karnash either doesn't see it or doesn't care.
The Hall
Karnash's hall is typical of the old style hill giant steadings. A long main hall with wings branching from the ends and private quarters branching from the center of the hall. It is in remarkably good repair and one wing, including guesting chambers and expanded married quarters, is a recent addition. Karnash spends a great deal of his treasury on upkeep and expansion of his hall. Upon becoming chieftain he went to great trouble in obtaining dwarven slaves and has put them to use in both his smithy and in supervising construction of new buildings and re-enforcing the structure of the hall itself. His kennels are large and extensive and are continually growing.
Population.
Hill Giants
Karnash (chief)
23 Hill Giant Warriors (12 Married)
Krilla (Karnash's wife)
12 Hill Giantess Matrons
15 Hill Giantess Maidens
37 Hill Giant children (17 male/20 female)
Ogres
The ogres live nearby in a natural and expanded system of caverns and have served the hill giants for generations. Their leader is Gruush who is only of average ogre size but is very good with the dire wolves. Karnash made it clear that the ogre chieftain is who he wants the ogre
chieftain to be, end of discussion.
17 Males Ogres
32 Female Ogresses
53 Immature Ogres (male and female)
Bugbears
The Bugbears live in a warren of huts outside the main hall. The slave compound, similar to, but not as nice as the kennels, is between the outer wall of the hall and the bugbears' huts. A combination of factors whittled down the original clan of bugbears and recently Karnash induced (after only a handful of fatalities) a large tribe from the outlying hills to take up residence outside his hall. The survivors from the original tribe ( the Bloody Fang ) are a down-beaten lot and are considering wholesale desertion. The new tribe (the Bone Crackers) are not very pleased to have joined the hill giants' service but their newly appointed chief ( the old one now just a smear under Karnash's boots) is smart enough not to show it. They've been taking out their anger on the Bloody Fang tribe who Karnash seems to have forgotten about.
17 Bugbears (The Bloody Fang)
72 Bugbears (The Bone Crackers)
112 Bugbearlets +/- (high mortality rate)
Dire Wolves
The dire wolves live in a set of kennels built next to an outer wall of the hall. Karnash has a private entrance into the kennels from his personal quarters. These wolves are extremely well treated and well fed. Karnash as well as the other hill giants of his hall take them hunting on a daily basis. More than most other steadings Karnash's supplies itself by hunting rather than herding. A good percentage of hill giants and ogres will be out on the hunt continually, some arriving and some departing at all times. The pack is led by Fang and Claw, Fang is a gigantic dire wolf twice the size of an average dire wolf, but almost a lap dog when he is around Karnash who raised him from a pup. He is usually found at his master's side and will be at Karnash's feet during any meal. Claw is Fang's mate, a huge dire wolf bitch. She is young and has produced only two litters so far.
Fang, Claw
77 Dire Wolves
128 pups +/- ( pups are a source of trade with other Hill Giants)
Slaves
Karnash considers his slaves as a resource and because of this they are actually treated much better than the average slave held by hill giants. He especially prizes dwarves for their usefulness as smiths,
engineers and masons. He is always interested in obtaining dwarven slaves. Karnash will always lame one leg of a newly acquired dwarven slave ( by severing the tendons) some will then die from infection and some will fight (hopelessly) to the death rather than allow this to happen. Since these rebellious fellows make poor slaves anyway Karnash sees this as a win/win situation. The dwarven slaves are kept in a special stone building next to the smithy and are segregated from the other slaves. They provide the know-how and skilled hands while the other slaves provide the blood and sweat. Because of this they are hated by the other slaves, sometimes more than the hill giants themselves.
The rest of the slaves are mainly orcs but there are a smattering of humans as well. The humans have banded together as much as they can and are led by a cleric who has managed to keep his abilities hidden from his hill giant owners as well as the orc slaves.
11 Dwarven Slaves (all lame in one leg)
183 Orc Slaves
39 Humans slaves
(1 cleric, 1 high level ftr {unknown to anyone except the cleric}, 3 mid-level ftrs, 7 low level ftrs)
Guests
Recently the hall has been seeing more and more guests arriving. Some come to trade, others to seek alliance or mediation with Nosnra and feel safer talking with Karnash first, while some bring slaves to sell.
At the time of module G1 Karnash has a group of 3 hill giants who have brought 5 dwarven slaves to trade for some of the dire wolf pups. Another male hill giant who has come to seek permission to go on a betrothal quest for one of the hill giantess maidens of Karnash's hall. Lastly, a neighbors son with 5 other hill giants and 12 ogres have arrived to go on a hunt in woods to the south which are shared by both Karnash and his neighbor.
Reaction Force
If Nosnra summons help Karnash will respond immediately. He will go in person and leave the hall in the charge of his sub chief and leave 5 of his own (disappointed) hill giant warriors behind.
Some hill giants will always be out hunting and Karnash himself hunts at least once a week, but his sub-chief will respond as Karnash would, except that he would send 1 hill giant out after Karnash and leave the most experienced hill giant warrior behind at the hall while he took the rest out to aid Nosnra.
1D4+5 Hill Giants, 1D4+4 Ogres and 1D10+12 Dire Wolves will be out hunting at any given time. These hunters will follow the first group to relieve Nosnra (though 5 will relieve the other 5 left behind
by the first group, since now it's their turn to be disappointed)
Karnash
17 of His Hill Giants ( 1d4+5 hill giants out hunting)
10 Hill Giant Guests
15 Ogre retainers ( 1D4+4 hunting)
12 Ogres ( his guests' retainers)
Fang, Dire Wolf Pack Leader
40 Dire Wolves ( 1D10+12 hunting)
Nosnra's Cousin
Only five leagues north-east of Nosnra's steading stands the hall of Karnash, Nosnra's cousin. His is a large and ancient hall though not on the same scale as Nosnra's.
23 hill giant warriors are sworn to his service. His dire wolves are numerous and they have a fearsome reputation, his ogre retainers are loyal and well treated and have been settled in the nearby caverns for generations.
In case of trouble Nosnra would first call upon his cousin and these forces would be the first to arrive at the steading.
Karnash.
Karnash is a powerful hill giant, large and fierce. He is not noted for great intelligence, but he has both cunning and experience. He dotes on his pack of dire wolves and they are the envy of the hill giants of the Jotuns. These dire wolves are larger and more intelligent than the normal breed, and pups from his kennel are sought after by other hill giant clans.
He is young for a chieftain, having inherited his father's position (after defeating all challengers, including his elder brother), but he is a proven warrior and leader. His wife, Krilla, is beautiful (for a hill giantess), but not physically imposing. Karnash went on a great quest to win his bride and returned after more than a year, barely within the time limit set by her father, Geffed, a powerful chieftain himself.
In the end Karnash returned with the head of some fierce and terrible lizard, and the tale of his quest was matched by the scars he bore from it. The skull of this monster is hanging from the rafters of his hall, a testament to both his courage and the great value he set on his bride.
Karnash has five children, three daughters and two sons. His oldest boy, Kariff, is a warrior apprentice but much prefers to spend his time with the dire wolves. He is small for a hill giant, taking after his mother, and Karnash does not view him as a likely candidate for chieftain. Karoak his younger brother takes more after his father and is likely to be apprenticed years ahead of time. He is his father's favorite but is a bit of a spoiled bully, though Karnash either doesn't see it or doesn't care.
The Hall
Karnash's hall is typical of the old style hill giant steadings. A long main hall with wings branching from the ends and private quarters branching from the center of the hall. It is in remarkably good repair and one wing, including guesting chambers and expanded married quarters, is a recent addition. Karnash spends a great deal of his treasury on upkeep and expansion of his hall. Upon becoming chieftain he went to great trouble in obtaining dwarven slaves and has put them to use in both his smithy and in supervising construction of new buildings and re-enforcing the structure of the hall itself. His kennels are large and extensive and are continually growing.
Population.
Hill Giants
Karnash (chief)
23 Hill Giant Warriors (12 Married)
Krilla (Karnash's wife)
12 Hill Giantess Matrons
15 Hill Giantess Maidens
37 Hill Giant children (17 male/20 female)
Ogres
The ogres live nearby in a natural and expanded system of caverns and have served the hill giants for generations. Their leader is Gruush who is only of average ogre size but is very good with the dire wolves. Karnash made it clear that the ogre chieftain is who he wants the ogre
chieftain to be, end of discussion.
17 Males Ogres
32 Female Ogresses
53 Immature Ogres (male and female)
Bugbears
The Bugbears live in a warren of huts outside the main hall. The slave compound, similar to, but not as nice as the kennels, is between the outer wall of the hall and the bugbears' huts. A combination of factors whittled down the original clan of bugbears and recently Karnash induced (after only a handful of fatalities) a large tribe from the outlying hills to take up residence outside his hall. The survivors from the original tribe ( the Bloody Fang ) are a down-beaten lot and are considering wholesale desertion. The new tribe (the Bone Crackers) are not very pleased to have joined the hill giants' service but their newly appointed chief ( the old one now just a smear under Karnash's boots) is smart enough not to show it. They've been taking out their anger on the Bloody Fang tribe who Karnash seems to have forgotten about.
17 Bugbears (The Bloody Fang)
72 Bugbears (The Bone Crackers)
112 Bugbearlets +/- (high mortality rate)
Dire Wolves
The dire wolves live in a set of kennels built next to an outer wall of the hall. Karnash has a private entrance into the kennels from his personal quarters. These wolves are extremely well treated and well fed. Karnash as well as the other hill giants of his hall take them hunting on a daily basis. More than most other steadings Karnash's supplies itself by hunting rather than herding. A good percentage of hill giants and ogres will be out on the hunt continually, some arriving and some departing at all times. The pack is led by Fang and Claw, Fang is a gigantic dire wolf twice the size of an average dire wolf, but almost a lap dog when he is around Karnash who raised him from a pup. He is usually found at his master's side and will be at Karnash's feet during any meal. Claw is Fang's mate, a huge dire wolf bitch. She is young and has produced only two litters so far.
Fang, Claw
77 Dire Wolves
128 pups +/- ( pups are a source of trade with other Hill Giants)
Slaves
Karnash considers his slaves as a resource and because of this they are actually treated much better than the average slave held by hill giants. He especially prizes dwarves for their usefulness as smiths,
engineers and masons. He is always interested in obtaining dwarven slaves. Karnash will always lame one leg of a newly acquired dwarven slave ( by severing the tendons) some will then die from infection and some will fight (hopelessly) to the death rather than allow this to happen. Since these rebellious fellows make poor slaves anyway Karnash sees this as a win/win situation. The dwarven slaves are kept in a special stone building next to the smithy and are segregated from the other slaves. They provide the know-how and skilled hands while the other slaves provide the blood and sweat. Because of this they are hated by the other slaves, sometimes more than the hill giants themselves.
The rest of the slaves are mainly orcs but there are a smattering of humans as well. The humans have banded together as much as they can and are led by a cleric who has managed to keep his abilities hidden from his hill giant owners as well as the orc slaves.
11 Dwarven Slaves (all lame in one leg)
183 Orc Slaves
39 Humans slaves
(1 cleric, 1 high level ftr {unknown to anyone except the cleric}, 3 mid-level ftrs, 7 low level ftrs)
Guests
Recently the hall has been seeing more and more guests arriving. Some come to trade, others to seek alliance or mediation with Nosnra and feel safer talking with Karnash first, while some bring slaves to sell.
At the time of module G1 Karnash has a group of 3 hill giants who have brought 5 dwarven slaves to trade for some of the dire wolf pups. Another male hill giant who has come to seek permission to go on a betrothal quest for one of the hill giantess maidens of Karnash's hall. Lastly, a neighbors son with 5 other hill giants and 12 ogres have arrived to go on a hunt in woods to the south which are shared by both Karnash and his neighbor.
Reaction Force
If Nosnra summons help Karnash will respond immediately. He will go in person and leave the hall in the charge of his sub chief and leave 5 of his own (disappointed) hill giant warriors behind.
Some hill giants will always be out hunting and Karnash himself hunts at least once a week, but his sub-chief will respond as Karnash would, except that he would send 1 hill giant out after Karnash and leave the most experienced hill giant warrior behind at the hall while he took the rest out to aid Nosnra.
1D4+5 Hill Giants, 1D4+4 Ogres and 1D10+12 Dire Wolves will be out hunting at any given time. These hunters will follow the first group to relieve Nosnra (though 5 will relieve the other 5 left behind
by the first group, since now it's their turn to be disappointed)
Karnash
17 of His Hill Giants ( 1d4+5 hill giants out hunting)
10 Hill Giant Guests
15 Ogre retainers ( 1D4+4 hunting)
12 Ogres ( his guests' retainers)
Fang, Dire Wolf Pack Leader
40 Dire Wolves ( 1D10+12 hunting)
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