CAS

CAS

Tuesday, February 26, 2019

NPC - Scout-Lancer Sedeq


NPC - Scout-Lancer Sedeq

The elite among the Verbobonc Lancers are the Scouts. They ride the land alone or in small groups of two to five. The Scout-Lancers are chosen from the most experienced and skilled, mostly rangers, but some druids. 

Sedeq is the son of a Kettish merchant based in the city of Verbobonc but whose mother is a minor noblewoman of the viscounty. He was brought up in the Old Faith and became enamored with the wild lands and forests. His father trained him in the skills of combat and wished him to be an officer in the Verbobonc Guards but Sedeq followed his own path. 

At first Sedeq trained under the leaders of the Old Faith, learning of the land, the forests, and the hills. Then he followed a path of adventure seeking more than treasure, but what exactly he could not name. In his exploits he rescued a group of Verbobnc Lancers ambushed by bandits raiding from the Wild Coast and Sedeq was invited to join. Quickly it became apparent his skills would be best put to use as a Scout-Lancer and here Sedeq found his home.

Sedeq normally patrols alone. He is (in AD&D) a Ranger between levels 3-7 and possessing a few items of druidic magic such as boots of elvenkind, enchanted leather armor, a Spear of piercing which treats normal armor and hide as if it weren't there removing the AC protection when Sedeq attacks with his spear. His dagger might be enchanted as well as the leather helm he wears (A Cap of Endurance that allows him to go without food, water or sleep for as much as a week and increases his HP total by 50% The Cap will function for a week then be nothing but a normal leather helm for a week as the magic recharges). Depending on his experience Sedeq may possess, some, none or all of these items.

Sedeq can be a great aid to the party and will accompany them if they are on a worthy cause; something more than treasure seeking or exploring.

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