CAS

CAS

Sunday, January 1, 2017

The Cave of Delos K'y Part 1





Delos K'y, the Feral Druid, is a legend among the people of the Targent Valley. He is said to live in a cave somewhere among the hills in the far west of the borderlands surrounded and protected by the creatures of the wild and by traps and snares of his own devising. In game terms he is a 7th level Druid of considerable experience on the cusp of achieving greater power (level 8).

While not unfriendly Delos is said to be very uncommunicative and spends a good deal of his time in the form of an animal. (Hawk or Cave Bear are his most common forms).  Delos will aid individuals who approach him in a friendly manner. He demands no payment for his services in material form but instead collects 'favors' to be called in at a later date when he may be in need of aid himself. Most locals of the valley are on very friendly terms with the reclusive druid and some are followers of the 'Old Faith' ( a druidic belief system that reveres nature and balance over any form of deity). anyone causing harm to Delos can expect trouble from the locals and a number of fairly powerful friends that Delos has made in the past.

Delos a number of druidic magical items on him at all times. most notably a bone amulet that he wears in all forms that provides protection from fire and protection from lightning as per the druidic spells of the same name which he can activate twice per day as if he cast them himself' His boots are enchanted with a permanent Pass Without Trace spell. Around his waist he wears a small pouch which is a Minor Pouch of Holding. The Pouch weighs only as much as a copper coin and Delos can carry it even in Hawk form. It will carry 8 items (8 coins, 8 swords, 8 stones, etc...) of no more than 8ft in length with a maximum 1ft diameter (the maximum size that the lips of the Pouch can be stretched open).

Delos in human form will always wear his Necklace of Animal Summoning. There are seven wooden figures of animals on his Necklace. He can detach one per turn and cast it in front of him. The figure is consumed and the semi-translucent form of the depicted animal will appear to serve the druid for 10 game turns after which it disappears in a clap of thunder and flash of light that has a chance to stun anyone within 10ft for 1d4 rounds (-1 to hit/-1 AC) save versus magic to negate. Creatures summoned have all the physical attributes, benefits and limitations of the actual creature they represent but suffer no pain, have maximum HP and if slain disappear in the above mentioned clap of thunder and light.

End Part 1 

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