CAS

CAS

Saturday, August 10, 2013

Weird Tales Index of Titles and Authors - v1#1 - v1#4


Weird Tales Index V1#1 -V1#4


Index of Titles

A).

A Photographic Phantasm - by Crumpler, Paul
v1#2
A Square of Canvas - by Rud, Anthony M.
v1#2
The Accusing Voice - by Davis, Meredith
v1#1
The Affair of the Man in Scarlet - by Kilman, Julian
v1#2
An Eye for an Eye - by Crane, G. W.
v1#3
The Ape-Man - by Clark, James B.
v1#1

B).

The Basket - by Mangham, Herbert J.
v1#1
Beyond the Door - by Suter, J. Paul
v1#2
The Blade of Vengeance - by Lewis, George Warburton
v1#4
The Bodymaster - by Ward, Harold
v1#2

C).

Case No. 27 - by Ellis, Mollie Frank
v1#3
The Chain - by Craigie, Hamilton
v1#1
The Chair - by Mereness, Dr. Harry E.
v1#4
The Closed Cabinet - (1915) - by Anonymous
v1#3
The Closing Hand - by Wright, Farnsworth
v1#1
The Conquering Will - by Olson, Ted
v1#2

D).

The Dead Man's Tale - by Hawkins, Willard
v1#1
The Death Cell - by Moss, F. K.
V1#3
Desert Madness - by Miners, Harold Freeman
v1#4
The Devil Plant - by Holden, Lyle Wilson
V1#3

E).

The Escape - by Henze, Helen Rowe
v1#4
The Evening Wolves (Part 1 of 2) - by Triem, Paul Ellsworth
v1#4
The Extraordinary Experiment of Dr. Calgroni - by Faus, Joseph and Wooding, James Bennett
v1#1

F).

Fear - by Solomon, David R.
v1#1
Feline - by Grant, Bruce
v1#3
The Finale - by Merrit, William
v1#3
The Floor Above - by Humphreys, M.
v1#3
The Forty Jars - by McGillivray, Ray
v1#2

G).

The Gallows - by Peters, I. W. D.
v1#1
The Ghost Guard - by Irvine, Bryan
v1#1
The Ghoul and the Corpse - by Wells, G. A.
v1#1
The Golden Caverns - by Kilman, Julian
v1#3
Golden Glow - by Shumway, Harry Irving
v1#2
The Grave - by Emerson, Orville R.
v1#1
The Gray Death - by Sugarman, Loual B.
v1#4

H).

The Hall of the Dead - by Grierson, Francis D.
v1#2
Hark! The Rattle! - by Rogers, Joel Townsley
v1#1
The Haunted and the Haunters; or, The House and the Brain - (1859) - Bulwer-Lytton, Edward
V1#3
The Hideous Face - by Johns, Victor
v1#2
Hootch - by Sanford, William
v1#3
The House of Death - by Stroup, F. Georgia
v1#1

I).

The Incubus - by Craigie, Hamilton
v1#2
The Invisible Terror - by Thomason, Hugh
v1#4

J).

Jack O' Mystery - by McLaren, Edwin
v1#4
The Jailer of Souls - by Craigie, Hamilton
v1#4
Jungle Beasts - by Barron, William P.
v1#3
Jungle Death - by Calloway, Artemus
v1#2

K).

L).

The Living Nightmare - by Oliver, Anton M.
v1#2

M).

The Madman - by Hipwell, Herbert
v1#4
The Man the Law Forgot - by Burns, Walter Noble
v1#4
Midnight Black - by Craigie, Hamilton
v1#3
The Mystery of Black Jean - by Kilman, Julian
v1#1
The Moon Terror (Part 1 of 2) - by Birch, A. G.
v1#3
The Moon Terror (Part 2 of 2) - by Birch, A. G.
v1#4
The Murders in the Rue Morgue - by Poe, Edgar Allan
v1#4

N).

Nimba, the Cave Girl - by Scott, R. T. M.
v1#1

O).

Ooze - by Rud, Anthony M.
v1#1
Osiris - by Shirk, Adam Hull
v1#4

P).

The Parlor Cemetery - by Howard, C. E.
v1#2
Penelope - by Starrett, Vincent
v1#3
The Phantom Wolfhound - by Kline, Otis Adelbert
v1#4
The Place of Madness - by Taylor, Merlin Moore
v1#1
The Purple Heart - by Sisk, Herman
v1#3

Q).

R).

The Return of Paul Slavsky - by Lewis, George Warburton
v1#1

S).

The Scar - by Rasmus, Carl
v1#2
The Scarlet Night - by Sanford, William
v1#1
The Secret Fear - by Whipple, Kenneth Duane
v1#3
The Sequel - by Story, Walter Scott
v1#1
The Siren - by Collier, Tarleton
v1#4
Six Feet of Willow Green -  by Michener, Carroll
v1#2
The Skull - by Ward, Harold
v1#1
The Snake Fiend - by Wright, Farnsworth
v1#2

T).

The Thing of a Thousand Shapes (Part 1 of 2) - by Kline, Otis Adelbert
v1#1
The Thing of a Thousand Shapes (Part 2 of 2) - by Kline, Otis Adelbert
v1#2
The Thunder Voice - by Wilson, F. Walter
v1#3
The Tortoise Shell Comb - by Markham, Roylston
v1#2
Two Hours of Death - by Emmons, E. Thayles
v1#3

U).

The Unknown Beast - by Davis, Howard Ellis
v1#1

V).

Vials of Insects - by Triem, Paul Ellsworth
v1#3
The Voice in the Fog - by Leverage, Henry
v1#4

W).

The Weaving Shadows - by Holmes, W. H.
v1#1
The Well - by Kilman, Julian
v1#4
The Whispering Thing (Part 1 of 2) - by McClintock, Laurie and Chunn, Culpeper
v1#2
The Whispering Thing (Part 2 of 2) - McClintock, Laurie and Chunn, Culpeper
v1#3
The Wish - by Gaylord, Myrtle Levy
v1#2

X).

Y).

The Young Man Who Wanted to Die - by Anonymous
v1#1

Z).

Index of Authors

A).

Anonymous
The Young Man Who Wanted to Die
v1#1
The Closed Cabinet - (1915)
v1#3

B).

Barron, William P.
Jungle Beasts
v1#3

Birch, A. G.
The Moon Terror (Part 1 of 2)
v1#3
The Moon Terror (Part 2 of 2)
v1#4

Bulwer-Lytton, Edward
The Haunted and the Haunters; or, The House and the Brain - (1859) -
V1#3

Burns, Walter Noble
The Man the Law Forgot
v1#4

C).

Calloway, Artemus
Jungle Death
v1#2

Chunn, Culpeper and  McClintock, Laurie
The Whispering Thing (Part 1 of 2)
v1#2
The Whispering Thing (Part 2 of 2)
v1#3

Clark, James B.
The Ape-Man
v1#1

Collier, Tarleton
The Siren
v1#4

Craigie, Hamilton
The Chain
v1#1
The Incubus
v1#2
Midnight Black
v1#3
The Jailer of Souls
v1#4

Crane, G. W.
An Eye for an Eye
v1#3

Crumpler, Paul
A Photographic Phantasm
v1#2

D).

Davis, Howard Ellis
The Unknown Beast
v1#1

Davis, Meredith
The Accusing Voice
v1#1

E).

Ellis, Mollie Frank
Case No. 27
v1#3

Emerson, Orville R.
The Grave
v1#1

Emmons, E. Thayles
Two Hours of Death
v1#3

F).

Faus, Joseph and Wooding, James Bennett
The Extraordinary Experiment of Dr. Calgroni
v1#1

G).

Gaylord, Myrtle Levy
The Wish
v1#2

Grant, Bruce
Feline
v1#3

Grierson, Francis D.
The Hall of the Dead
v1#2

H).

Hawkins, Willard
The Dead Man's Tale
v1#1

Henze, Helen Rowe
The Escape
v1#4

Hipwell, Herbert
The Madman
v1#4

Holden, Lyle Wilson
The Devil Plant
V1#3

Holmes, W. H.
The Weaving Shadows
v1#1

Howard, C. E.
The Parlor Cemetery
v1#2

Humphreys, M.
The Floor Above
v1#3

I).

Irvine, Bryan
The Ghost Guard
v1#1

J).

Johns, Victor
The Hideous Face
v1#2

K).

Kilman, Julian
The Mystery of Black Jean
v1#1
The Affair of the Man in Scarlet
v1#2
The Golden Caverns
v1#3
The Well
v1#4

Kline, Otis Adelbert
The Thing of a Thousand Shapes (Part 1 of 2)
v1#1
The Thing of a Thousand Shapes (Part 2 of 2)
v1#2
The Phantom Wolfhound
v1#4

L).

Leverage, Henry
The Voice in the Fog
v1#4

Lewis, George Warburton
The Return of Paul Slavsky
v1#1
The Blade of Vengeance
v1#4

M).

Mangham, Herbert J.
The Basket
v1#1

Markham, Roylston
The Tortoise Shell Comb
v1#2

McLaren, Edwin
Jack O' Mystery
v1#4

McClintock, Laurie and Chunn, Culpeper
The Whispering Thing (Part 1 of 2)
v1#2
The Whispering Thing (Part 2 of 2)
v1#3

McGillivray, Ray
The Forty Jars
v1#2

Mereness, Dr. Harry E.
The Chair
v1#4

Merrit, William
The Finale
v1#3

Michener, Carroll
Six Feet of Willow Green
v1#1

Miners, Harold Freeman
Desert Madness
v1#4

Moss, F. K.
The Death Cell
V1#3

N).

O).

Oliver, Anton M.
The Living Nightmare - by
v1#2

Olson, Ted
The Conquering Will
v1#2

P).

Peters, I. W. D.
The Gallows
v1#1

Poe, Edgar Allan
The Murders in the Rue Morgue
v1#4

Q).

R).

Rasmus, Carl
The Scar
v1#2

Rogers, Joel Townsley
Hark! The Rattle!
v1#1

Rud, Anthony M.
A Square of Canvas
v1#2
Ooze
v1#1

S).

Sanford, William
The Scarlet Night
v1#1
Hootch
v1#3

Scott, R. T. M.
Nimba, the Cave Girl
v1#1

Shirk, Adam Hull
Osiris
v1#4

Shumway, Harry Irving
Golden Glow
v1#2

Sisk, Herman
The Purple Heart
v1#3

Solomon, David R.
Fear
v1#1

Starrett, Vincent
Penelope
v1#3

Story, Walter Scott
The Sequel
v1#1

Stroup, F. Georgia
The House of Death
v1#1

Sugarman, Loual B.
The Gray Death
v1#4

Suter, J. Paul
Beyond the Door
v1#2

T).

Taylor, Merlin Moore
The Place of Madness
v1#1

Thomason, Hugh
The Invisible Terror
v1#4

Triem, Paul Ellsworth
Vials of Insects
v1#3
The Evening Wolves (Part 1 of 2)
v1#4

U)

V)

W).

Ward, Harold
The Skull
v1#1
The Bodymaster
v1#2

Wells, G. A.
The Ghoul and the Corpse
v1#1

Whipple, Kenneth Duane
The Secret Fear
v1#3

Wilson, F. Walter
The Thunder Voice
v1#3

Wooding, James Bennett and Faus, Joseph
The Extraordinary Experiment of Dr. Calgroni
v1#1

Wright, Farnsworth
The Closing Hand
v1#1
The Snake Fiend
v1#2

X).

Y).


Z).

Thursday, August 8, 2013

Inspiring Illustrations - The Minions of the Moon


35). The Minions of the Moon

NOTE: These are adventure seeds and setting work for my own Hyperborea campaign inspired by the Astonishing Swordsmen & Sorcerors of Hyperborea Gazetteer

(Note: In My AS&SH campaign I have only the single moon which we all know and love, rather than the two moons Selene and Phobos, at least so far...)

North of the Hellenic City-State of Ptolemides, beyond the forest of the Crowned Beast (but known to most as the Foxwoman's Domain), lies a pool of liquid silver metal that is death to touch. Around this pool can be found white-clad devotees of a new cult that has followers in both Khromarium and Ptolemides and seems to be spreading like fire among dry leaves to every city and large town in all of disparate Hyperborea. These are "The Minions of the Moon" and they worship both the Moon as a divinity and the silver pool as the Moon's avatar upon the earth.

It is rumored that at both the waxing and waning of the moon human sacrifices are performed which the cultists call 'The Silver Death' and the victims are submerged in the liquid metal pool. The bodies are said to be held by chains and drawn back from their fatal bath now withered and hardened like iron. Their spirits are then purposed to walk the environs of the people serving the will of this new lunar divinity. The reality is much more deadly.

These sacrifices have become servants of the silver metal pool, which is a living entity fallen to earth millennia ago. It is an animal creature without need of sustenance and without language. It can rise into a wave and move, sometimes at great speed, but will always return to the basin where it now resides connected by a cord of liquid metal to a crystal-like object buried deep within the earth below. These servants act as automaton akin to those of Iron but with several differences (See New Monster).

The truth behind the cult is the discovery of the crystal by a notorious thief from Rusland, Mikhaliov Fydrovich, who , fleeing from a monstrous guardian of a Ptolemides merchant's treasure, came across the pool of liquid metal and the fragment of crystal which lay almost within the pool itself. The body of a dying manticore had come in contact with the pool and with the crystal Mikhaliov was able to summon it to his defense and defeat the guardian Daemon which pursued him. Much to his disappointment the silvered form of the manticore fell to dust within a few weeks time.

Mikhaliov was not one to let a good thing go and his quick mind immediately formed the idea of the cult and "The Minions of the Moon". Originally all the members were thieves or the like, but the cult has taken on a life of its own and only the original core (and some select recruits) now know that the cult is false.

Worshippers of Lunaqqua are the dire enemies of the cult and minor war of assassination and retribution is being waged between the two.

New Monster

Automaton, Silver Metal [MON]
No. Encountered: 1-6
Alignment: Neutral
Size: Varied, most common size is M
Movement: 40
Dexterity: 16
Armor Class: 5
Hit Dice: 4+2
No. Attacks: varied most commonly 2 (Pummel) (see Notes)
Damage: 2d6/2d6
Saving Throw: 14
Morale: NA
Experience Points: 750

Silver Metal Automatons are formerly living creatures (most notably human but to a much lesser extent any creature existing in Hyperborea  and even some that do not) whose flesh and bone has been consumed and replaced by the creature that is the pool of liquid metal. They have only an animal intelligence regardless of their former intelligence as a living creature and a life span of under two months. At the fullness of the moon above Hyperborea they must return to the liquid metal pool where they merge with the creature or harden into a solid piece of dull grey metal and fragment into a powder that will eventually sift away to nothingness.

These Automatons can be controlled by a fragment of crystal that is now set within a small medallion (and worn by the Master of the Minions of the Moon. They will obey basic commands when within a 60foot radius but otherwise act as an extension of the pool of liquid metal with a completely alien set of reactions and desires. (They my stand still and let themselves be hacked to bits, walk into a fire, off a cliff, attack wildly, etc... )

NOTE: Silver Metal Automatons that are formed from monstrous creatures retain and physical type of attacks including number and damage of attacks of the formerly living creature with a +2 damage per attack. All other stats remain as per the basic listing (AC, Dex, Etc.. ) for any form the Silver Metal Automaton may take regardless of previous HD or abilities.

NOTE: These Automatons are not constructs and are much quicker, moving with a high grace and dexterity, than magically created Automatons. Part of their AC comes from a bonus for high dexterity.

NOTE: Sacrifices to the pool of liquid metal can only be done at the waning and waxing of the moon. At other times anything entering the pool is simply absorbed into the liquid metal. Even at these time there is a 75% chance that anyone or thing of flesh placed into the pool will simply be absorbed.

NOTE: These Automaton's can regain full HP by resubmerging themselves within the pool, but will also regenerate 50% of their total HP every night when the moon rises (up to their original HP total). If reduced to 0 HP they turn into a grey metal and fall to dust.






Monday, August 5, 2013

Weird Tales v1#4 June 1923


Weird Tales v1#4 June 1923

The Murders in the Rue Morgue - by Poe, Edgar Allan
The Chair - by Mereness, Dr. Harry E.
The Madman - by Hipwell, Herbert
The Siren - by Collier, Tarleton
The Escape - by Henze, Helen Rowe
The Invisible Terror - by Thomason, Hugh
The Voice in the Fog - by Leverage, Henry
The Gray Death - by Sugarman, Loual B.
The Blade of Vengeance - by Lewis, George Warburton
The Man the Law Forgot - by Burns, Walter Noble
The Phantom Wolfhound - by Kline, Otis Adelbert
The Well - by Kilman, Julian
Osiris - by Shirk, Adam Hull
Jack O' Mystery - by McLaren, Edwin
The Jailer of Souls - by Craigie, Hamilton
Desert Madness - by Miners, Harold Freeman
The Evening Wolves (Part 1 of 2) - by Triem, Paul Ellsworth

The Moon Terror (Part 2 of 2) - by Birch, A. G.

Sunday, August 4, 2013

Inspiring Illustrations - The Alchemist


34). The Alchemist

NOTE: These are adventure seeds and setting work for my own Hyperborea campaign inspired by the Astonishing Swordsmen & Sorcerors of Hyperborea Gazetteer

In all of Khromarium there is perhaps no single individual better known and yet still an enigma than the man known only as 'The Alchemist'. That he is a mage of great power is undisputed, but his origins remain unknown as does his name.

Years ago a strange ship sailed into the docks of Khromarium; a ship without sails, without crew, and with only a single occupant. It was a small ship but the man who emerged from its hold seemed too old to have crewed even such a vessel no bigger than the long boat off a galley. When he turned and lifted the ship in his hands and then proceeded to fold and refold the vessel till it was smaller than his hand, smaller than his fingers, so small that those watching had to look away as what they watched became more than wondrous; it became disturbing to the senses of what should be and what should not.

This was the arrival of the Alchemist. Not a display of raw power, but power was there, subtle and practical. He appeared as an old man of white beard and hair, not tall, perhaps shorter than average, not fat, nor thin, nor so old to appear feeble. As he turned to walk along the quay a staff of smooth white wood appeared in his hand as if a branch, straight and unblemished, grew from a dark core of nothingness.

The Alchemist settled near the Street of Trade where it crossed the Quarter of Craft before emptying into the Sea Market where the goods fresh from the holds of ships were sold and the pens of exotic animals and slaves were kept. He found an old building that had suffered in the Cold Riots many years before, partially ruined with a roof holed by fire and walls stained with smoke. A small crowd of layabouts, longshoremen, traders and sailors had followed at a respectful distance from the docks where he had arrived and watched as he step lightly across the overgrown yard littered with debris and enclosed by a short iron fence. The doors of the building had been nailed shut but they parted at the touch of the Alchemist's hand and closed silently behind him.

A flash of light burst from the windows and the holed roof, out the top of the broken chimney. The light suffused the walls, swept across the yard, caressed the iron fence, the broken gate. When the light faded the iron gate was black, the yard bare except for a carpet of wildflowers and herbs, the walls of the building a rich brown, the windows glassed and shuttered, the roof whole and the doors more solid and dark bound with what might be silver and etched with runes that none could read, and open as if waiting visitors.

The Alchemist stepped from his new abode and shut his door behind him, locking it with a small silver key and turned toward the nearby market. He shopped, and talked of small things, and laughed. He hired servants to watch his door and tend his garden and cook his meals. The Alchemist seems never short of gold and what he cannot find for sale he hires adventurers to find for him, and within his brown-walled home he sells potions and pills, salves and solutions which will dissolve steel but not harm flesh.


The Alchemist is liked, respected and somewhat feared by his neighbors on the Street of Trade, but he is well-regarded and a source of pride for proud Khromarium.