CAS

CAS

Tuesday, May 31, 2016

White Dwarf #18 Fiend Factory - Mandrake People


I was thinking about doing a series of posts on White Dwarf's Fiend Factory when this entry caught my eye. Rather than go back to the first issue with the column I've decided to start here and go back and forth with it till I'm caught up.

The Mandrake People is a creature inspired by one of Thomas Burnett Swann's stories. I'm not familiar with it and it sounds a bit like it may be a short story so I don't know how easy it will be to track down. I haven't read to much Swann. The few I have were short and I have the memory of them being tragic retellings of mythology, but most mythology kind of swings that way.

There are some great ideas here, the viagra babies gave me a chuckle, but the mildly vampiric Mandrake women were an excellent idea, which is why robbing fiction for game ideas is such a good idea.

Monday, May 30, 2016

Wormy Reference Guide - Dragon #48


Summary:
Wormy is playing pool when Irving decides to play a game of his own on Wormy. With the use of an old bone and some sound effects Irving makes it seem another Snookerball has cracked and released a blue Ethereal Demon. Wormy moves lightning fast and even loses his cap for a minute in his rush only to find Irving sitting in a corner-pocket. After giving the little red Imp a giant-sized warning Wormy fetches his cap and brushes off Irving's warning about the dangers of playing games with the Snookerballs.

References:

Ethereal Demon:
Wormy worries that one of the blue Demons has escaped but it is only Irving playing a joke.

Irving:
With a crack and some loud FFFing noises Irving gets Wormy to think that another Snookerball has cracked. He takes the mild threat from Wormy in stride and still gives a warning about the dangers of playing with Snookerballs filled with demons.

Snookerballs:
Wormy has cracking the Snookerballs all day across his pool table till Irving uses one for a prank.

Wormy:
Wormy loses his cap in a rush to see if one of the Ethereal Demons has escaped only to find Irving playing a joke. With a non-too-subtle warning he lets Irving off easily and takes the little demons fears in stride.

NPC - Rusty


Outwardly Rusty is a typical Rust Monster but in actuality he was a skilled blacksmith who ran afoul of a powerful Sorceror with an ironic sense of humor. He has the normal abilities of a Rust Monster but the mind of the man he once was. The Wizard Talberth discovered him held in a cage of bone in the caverns of the Dark Elves but was unable to dispel the powerful enchantment. Currently Rusty helps to guard the Wizard's mansion in the town of Gorakil but slowly the mind of the man is disappearing leaving only a fading memory in the body of the monster.

Sunday, May 29, 2016

White Dwarf #18 AD&D Mini-Scenario The Halls of Tizun Thane


The Halls of Tizun Thane by Albie Fiore

This is one of my favorite adventures from White Dwarf. It is recommended for a large party of 1st to 2nd level adventurers and is wildly inappropriate for such low level fodder. Several of the creatures encountered could slaughter the party by themselves, one group of monsters right at the start of the adventure before the players even make it to the halls. The way the scenario is set up it is an almost guarantee that they are going to all get killed unless the DM is in a railroady mood. While there is some slight amusement to be had for a DM in seeing all the PCs die a gruesome death I try to avoid such things without better warning than having an NPC tell the players not to do something that will stir their curiosity. Definitely some changes need to be made, but it is still a great adventure with a huge amount of material stuffed into 6 oversized pages.






Saturday, May 28, 2016

The Riddle Master of Hed trilogy by Patricia McKillip


When I first read this story I didn't enjoy it but coming back to it I think it is perhaps one of the best fantasy stories ever written. It is rich and evocative, filled with a sense of mystery, beauty, sadness... There is a world described here that is mythical and yet full of connections to ourselves. This is not a retelling of The Lord of the Rings, which was a popular theme at the time. It is not allegorical or filled with subtle or unsubtle political references. It is not brutally, decadently, crassly, boorishly realistic. It has power and imagination and magic and a conclusion after only around 700 pages total that people following overstuffed, endlessly sequelled, glaciarly paced fantasy series might find disconcerting.

The Spear That Roars for Blood - Part 10



The tunnel moved beneath Nantosvelta's feet, but she was sure-footed and had played along these swirling walls before her mother chased her from her home. No other nymphs resided here, just her mother, the servants and her sculpture garden of once living flesh, now lifeless stone. She sighed, she would not waste such a one as rested in her bed, but her debt was overdue and her mother's wrath was something she could not face let alone survive.

The crashing fall was far overhead, the whirlpool tunnel ended in great doors of water-polished stone. She shuddered at its sight. The frame, which arched high above her head, was adorned with nymphs of stone, her sisters who had failed to pay the debt of life they owed to their mother-queen. They paid it with their deaths. A dozen statues, sad faced, poignant, carved from flesh and set stiff in hard cold stone. Some had looks of fear or terror, one beauty laughed, harsh and brave. Another's lips curled in contempt, a fist raised against her fate. This one was set against the door, her raised arm, a handle to pull open the heavy valve. Beside her stood a hand-masked face, one hand hiding fearful eyes, the other outstretched to keep away the numbing death that claimed her.

Nantosvelta grabbed her sister's defiant hand. She would not share this fate, but if she somehow did, she'd stare it down bold eyed and not cower back like some mayfly human maid.

The passage seemed unguarded but the nymph knew better. Her mother's pets kept watch. A mated pair of monstrous basilisks laired within the queen's palace, their offspring allowed to roam at will along this hall. The greenstone charm Nantosvelta held in her hand felt warm, it glowed and sent out a sound beyond her hearing that kept the basilisk brood away.

The walls were lined with examples of her mother's art. Above her head a flock of geese, frozen forever in flight, winged their way across a ceiling colored a cloudy blue. She was running out of room, thought Nantosvelta. The walls were heavy with the bodies of countless victims, the tiled pathway lined with such as well. The nymph shuddered, she remembered playing games among these creatures whose flesh, now stone, once lived, whose eyes once shown, chests heaved with air and voices sounded, now rendered stiff and silent for countless years.

She came at last to a mighty door, two golems made of stone stood at either side. A statue set in the door itself shimmered and came alive. With a smooth graceful step it moved across the floor, behind it, a hollow man-shaped space was left. The statues features changed, no longer a bare-chested man of dark grey stone, now, warm reddish flesh, with feline golden eyes, small horns upon its head and a pair of wings that a dragon chick might possess, upon its back.

It smiled at the nymph, its teeth were white and even, but it had long needle-pointed fangs, its hand had claws that curved like little scimitars.

***

"Caliban!" Nantosvelta exclaimed. She had not expected to see her half-brother here again.

"Svelta!" cried the cambion, half nymph, half demon, sired by some hellish lord. "I am glad to see you, but I wish it was not here."

Svelta, as her brother called her, ran to his embrace. He lifted her from the floor and swung her around, then set her back on her feet.

"Do not be sad brother," Svelta said. "I come to pay my debt."

"Ah, so you have found a toy for our mother to add to her collection," Caliban smiled. "Good. Will it do? She has become jaded by our other sisters' gifts."

"I believe that this one will redeem my debt in full," Svelta said with regret.

"Ahh! This one must be quite a catch if it has touched your heart," Caliban caught her wistful tone.

"Nonsense. I have had him only a few days. He needs to rest and heal," Svelta rejected her brother's judgement.

"So quick! It truly must be a special toy," Caliban then frowned. "But damaged. Just what is it that you have found?"

***

Arawn's dreaming mind drifted on. He could not close his spectral eye though the land he loved had become a nightmare of pillage, slaughter and destruction. He rose, floating on a wind of thought, above the ravaged streets of Gorakil. The last defenders fell and the center streets were packed, panic roamed at will and terror ruled the night just ending. He heard the gonging of the great bells above Finnian's temple, one last peal to greet the dawn, but there would be no tomorrow.

Up he went, rising high into the paling sky, below the town shrank to a child's toy. The cries of fear and screams of pain became remote then disappeared. Arawn looked across the land, Highaelph, Der and Nagham, all were besieged. To the north of Nagham the town of Bluewater fell as Gorakil had. Its guardsmen sleeping out the last hour of their watch, hobgoblin knives saw that they would never wake again.

***

"I have found a hero," Svelta said and smiled.

Caliban laughed, the sound echoed strangely along the hall, a hundred stone-frozen faces looked on and listened with ears that could no longer hear. "My sister, I never knew you to be so romantic." He saw her frown. "He may well do, mother is a romantic herself."

"Mother? Romantic?" the nymph could not believe her ears.

Caliban waved his hand in a sweep to include the macabre decorations in the hall. "All this is a romance, though dark and grim. You are very much like our mother, and that is no insult. She is cruel, yes, but I have walked along the layers of Hell and the Abyss. They have romance there as well, but they make such things as this," he pointed to their sisters' stony form, "look like a sunny day or a pleasant dream."

***

Arawn dreamed, but it was not fair or pleasant. Time came and went, quick then slow. He floated high to see the entire land then dropped down low and, helpless, watched a farmstead south of Der be overwhelmed by a howling pack of dogmen.

Further south he watched as fires began to grow and swept through the Yewwood. But the forest was full of life and it took a magic flame to keep the blazes lit. Fire formorians from the southern mountains led packs of red eyed monstrous hounds whose breath was the flame of Hell. They fought their way along the Bluewater river to the center of the wood.

At Patrick's crossing, a lumber town, its defenders were driven away at great cost, and with eyes shamed at the sight, Arawn watched the elders of the town open the gates and surrender to the formorians, begging for their lives. A towering red-haired formorian, with skin black as coal in a forge, lifted up a foot and crushed the leader of the town beneath his ponderous boot. The people cried out, but at the formorian's growl they hid their faces and whined in fear, submitting to their fate and their new master's harsh decrees.

All across the land the story was the same. Defenders fell, from the Cavehill to the Green Oakwood and across the fields between. Just before he wakened, Arawn's eye fell on Nagham, the capital city, its walls were breached, its gates thrown down. The Duke's guard fought beside shopkeepers and fishermen, but to no effect. At best they slowed the formorians' advance, at worst they increased their wrath. Wagons used as makeshift barricades were flung aside like children's toys. The living, wounded or hale, man, woman or child, were killed when found and some were made into a hasty meal by their killers, fighting was hungry work.

Arawn's eye flew above the ruined streets till he reached the Duke's great keep. Already fire touched its walls and massive stones thrown by formorians' heavy arms had left the battlements with broken teeth, the fallen merlons knocked into the yard below.

The Duke himself stood upon the parapet and looked into the street below and as Arawn watched the Duke turned his head and stared him in the eye.

"Arawn," The Duke spoke and called to him by name. "Arawn, find the druidess Blodeuwedd, for all our sakes. Ask her help and tell her this,"

I am a Spear: that Roars for Blood,
I am a Salmon: in a Pool,
I am a Lure: from Paradise,
I am a Hill: where Poets walk,
I am a Boar: Ruthless and Red,
I am a Breaker: threatening Doom,
I am a Tide: that drags to Death,
I am an Infant: Who but I
peeps from the unhewn Dolman Arch?

The Duke wore Daghdha's face. "You are as a son to me, Arawn."

And in a sweat, Arawn awoke, starting from his grassy bed.

Friday, May 27, 2016

White Dwarf #18 Cover Art (Or Lack There Of)


No artwork this issue, but on the death of the magazine I'm told it received total consciousness. Not the worst cover in the world and it does tie-in with the mini-scenario in this issue but disappointing none-the-less. This was arguably the worst Star Trek movie ever made but most of them were so bad that graduations of badness are hard to assign.