Space
Hulk 2014
Mission
1: Beachhead
At
the last moment the hulk shifted. The ancient and rotted metal of the nameless
ship which formed the outer edge of this section of the twisted and warp-melded
merging of a dozen human and xeno vessels leapt as if it were some feral hound
rather than an artifact technology. Instead of breaching the center protruding
round of some interior chamber the boarding torpedo tore into a lightless
corridor to its right. With a shriek of metal and an explosion of gas into
vacuum sergeant Lorenzo lead his squad into the interior. To his right was an
ancient valve, to his left the corridor opened into the chamber they torpedo
had been aiming for with another closed doorway just before it. He could see
another corridor and at its end another door. Turning quickly he faced the door
close on his right and a glance at the movement display at his wrist he saw the
greenly pulsing blips of the enemy just beyond. He stepped forward and faced
the door, raising his bolter and putting himself in overwatch as his squad
emptied from the torpedo behind him.
Beachhead
is the first Mission for Space Hulk. I haven't played the game since Space
Marines had beaks but the rules are simple and straightforward. I love the look
of the new minis but my slop and go style of painting will not do them justice.
The
scenario is simple and you are given two squads of Marines while the
Genestealers are limited to 16 blips. 10 at start spread all over the place and
6 reinforcements that are dribbled out 1 at a time from turn 4 through turn 9.
Each blip is 1-3 Genestealers so the Marines are outnumbered only about 2 to 1.
They have guns and the Genestealers don't. This was my big mistake on my first
play through.
The
victory conditions are Take and Hold the six chambers of the map for the
Marines without losing more than 3 figures and the Genestealers just need to
kill Marines. My first game was an embarrassingly easy Marine victory. I frittered away my limited
supply of Genestealers when I need to concentrate them and wait for the right
moment to pounce and overwhelm.
It
is a fantastic game and I plan on replaying mission 1 again to try out some
different tactics. I do feel that Mission 1 is a bit weighted in the Marines
favor but a few replays should tell me if it is true.
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