CAS
Tuesday, June 4, 2019
Project - The Sewers of Verbobonc Part 1
The Sewers of Verbobonc Part 1
The city of Verbobonc sits above the Velverdyva on a plateau of solid rock but a series of tunnels were carved through the stone to a natural system of submerged or half-flooded caverns that connected to the river. Some of these tunnels were used for storage by citizens, some secretly dug by smugglers and thieves, one as a secret escape route from the Citadel for the Viscount, but most were simply for drainage and waste.
The tunnels near the citadel run six feet high and ten feet wide but the myriad branchings run only five feet wide. A green moss grows along the walls and ceilings and provides a ghostly luminescence which gives a 20ft clear visibility and a further 10ft of poor visibility. The sewer system grew with the expansion of the city and construction of many of the later tunnels was poor and collapses have been frequent,
Many repairs have been needed over the years and vigilance against creatures lairing in the stinking dank has been necessary on a regular basis. That is where the players come in.
Repair crews trying to open a collapsed passage have come under attack by a horde of giant rats. With the invasion of wolf-riding goblins the Viscount needs his guardsmen for more important work than rat-killing even to the point a assembling the city militia. Several guilds, prominently the Dock Workers Union, are offering a premium in silver and gold for the extermination of these rats.
The tunnel collapse is near the Wayside Inn and entrance can be found to the sewer through a trapdoor in its basement. Free lodging (3 rooms for up to a week with however many the players can fit in them) for the players venturing into the sewers and free use of the bathhouse afterwards.
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