Saturday, July 12, 2014

Inspiring Illustrations - Fantasy - 27) UnderOerth map location C-19 - South-West Tunnel

27) Underoerth map location C-19 - South-West Tunnel

Heading west the tunnel branches into three before entering this location.  

The south-west tunnel is of double the normal width and heads downward. Signs of recent travel as well as maintenance are visible.

A dwarf might recognize the work of supporting columns as well as the drainage and ventilation shafts being of dwarvish work. A successful search for secret doors 10 yards down the south-west passage will reveal a locked hidden doorway. The lock is also of fine workmanship and is at -10% to pick for non-dwarves.  The room inside is 20feet from the door to the back wall and 40feet long following the south-west tunnel. The wall separating the room from the tunnel is an even foot-and-a-half thick.

Inside the room, whose ceiling is only 6feet, are a half-a-dozen bunks of dwarven size showing recent occupation. Chests at the foot of each bunk contain only blankets for the bunks, but each has a false bottom. Inside each hidden compartment are 1d6 healing potions, a week's worth of iron rations, a one gallon water canteen, a +2 dagger that is of dwarven workmanship but like drowic weaponry will disenchant and crumble if exposed to sunlight or taken to the upper world for more than a month.

A cloak and weapon rack is against one wall, but everything is sized for dwarves. Two of the half dozen picks in the weapon rack are enchanted and allow the wielder to tunnel through 20feet of rock as if it were stone once a day if the rune of activation, engraved on pock-head, is touched and the activation word, "spelunker", and "gravy" is spoken in the dialect of 'Deep Dwarven'.  There are also various shovels, hammer, chisels, coils of rope and masonry tools contained in the rack. There are 3 cloaks, dwarven sized, that give +2 armor class if the wearer is beneath the earth and near stone.  

The door can be secured on the inside with an iron crossbar and there are two hidden holes at dwarven eye-level for looking out into the passage.

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