30). The Robe That Terror Wears
NOTE: These are adventure seeds and setting work for my own Hyperborea campaign inspired by the Astonishing Swordsmen & Sorcerors of Hyperborea Gazetteer
A cold wind blows from the sea and with it she steps upon the shores of Hyperborea. The storm walks with her and seeking life she brings the frozen death to the land. Her touch is blue ice as are her eyes. Innocent, the curse she bears is a slow moving doom that no spell, no sword can touch.
In the frozen wasteland that she leaves behind her a shadow moves. Her tormentor follows casting chains of ice upon the dead. To save the land is to save her and face what she cannot.
Already the path she has taken is filled with white death. Villages are stilled, silent tombs whose doors are opening as a greater evil emerges into the cloud-wrapped day. All is darkness as if evening had swallowed the noonday sun.
From the northern shores of Hyperborea comes the call for help as an endless winter begins to swallow the land. A woman walks alone ahead of the desolation, but is she cause or merely, as she claims, related by those few who have survived her encounter, merely a victim chased by darkness, swallowed by madness and running, running, only a few paces before the storm.
The villages along the Striped Gulf beg for help as their neighbors are caught within the approaching darkness. None have returned of all those who have searched for answers. Only the woman who walks ahead of the storm.