CAS
Sunday, February 26, 2012
City of Greyhawk Random Dwelling Generator #1
1) Single story 20x30 home with cellar and attic.
A common building often found in the:
Beggar's Quarter
Brewer's Quarter
Clerksburg
Carftsman's Ward
Foreign Quarter
Labor Quarter
Low Quarter
River Quarter
It is less commonly found in the:
Garden Quarter
Hutsham
Slums
The Shacks
The Strip
Thieves Quarter
Trade Areas
University Area
It is rarely found in the:
The Halls
High Quarter
Plaza D'Haut
As with most homes found in the city:
Cellar:
The cellar is normally a dirt floor whose walls are constructed of stone slabs or boulders. Two wooden support beams help to hold up the wooden floor of the first level. This is typically used as a storage place for food (jars of preserved fruits and vegetables, meats, herbs, etc...), beverages, normally kegs or barrels of ale or beer, sometimes smaller barrels or bottles of stronger drink. These cellars are normally dank and musty, mice are common, but rats can be found (more likely to be encountered in the Beggar's Quarter, River Quarter, Hutsham, Slums, The Shacks & The Thieve's Quarter).
In some areas, most notably in Old City Quarters, as well as the High Quarter, Trade Areas and the River Quarter, these cellars will be floored with stone and access to the sewer system beneath the city is common through grates or metal-lidded passages.
The First Floor:
Stone is easy to come by in the City of Greyhawk so most dwellings have either their first story walls constructed of stone, or of stone halfway up (three or four feet) and then wood.
Exterior doors are stout, often studded with iron nails or banded in bronze or iron in the Plaza D'Haut, Thieve's Quarter, River Quarter, Hutsham & The Shacks. These doors will often have a simple iron lock, and all will have staples and a bar ready to be dropped in place on the inside.
In the Beggar's Quarter and the Slums doors are commonly found broken or in disrepair. Most have a set of iron staples so that the door can be barred from the inside, but, for the most part, doors will have a simple wooden latch (in these quarters anything as valuable as a lock will most often have been pried or cut from an unprotected door.
In all other quarters exterior doors are stout, and capable of being barred from within but normally do not have locks.
First floor windows do not normally contain glass. In the Plaza D'Haut, Thieve's Quarter, River Quarter, Hutsham & The Shacks iron bars are often found. A double set of shutters is often in place, both capable of being bolted or barred from within.
In all other quarters first floor windows normally have a single set of shutters capable of being barred from within. In both the Beggar's Quarter and the Slums shutters are often missing or broken, with boards nailed into place over the empty window-frame.
First floor interiors normally consist of a single 10x15 bedroom. The rest of the first floor is a small area set around the fireplace with perhaps a cabinet for food, a stone sink, water-barrel, small table and chairs. There is a back door immediately across from the front in most dwelling with cellar stairs to onside and attic stairs to the other. Ceilings tend to be six to ten feet.
Second Story
Second stories are wood construction. In areas where the first floor windows are barred, so too are attic windows. There will also be shutters, normally a single set capable of being barred, latched or bolted from within. Even in the Beggar's and Slum Quarters these shutters are often found intact.
The two upstairs rooms are often bedrooms, but sometime used for storage. A trapdoor and ladder allow access to the roof and the area around the chimney stack often has a table or work-bench.
The roof is wooden with curved brickwork tiles. A gutter runs along the edges front and back. In the Beggar's Quarter and the Slums these roof tiles are often missing and the roof sagging or warped.
The Exterior
The back of most homes has an outhouse with a honey-pot and a shed containing gardening equipment (most tools of any value are kept indoors). The fence is most frequently made of wooden boards.
Most Greyhawkers grow food in their small plots of land. Larger areas will likely have a few hens and henhouse, goats or a pig or two.
At each corner of the house a gutter runs down to a water-barrel. Plumbing or wells are rarely, if ever, found in these dwellings.
Occupants
These homes are inhabited, for the most part, by small families of two parents, three to five children and a grandparent or great uncle/aunt. These are dwellings of peasants and commoners who have some form of employment.
In Hutsham and The Shacks these dwellings are often in good repair and occupied by the more well-to-do of the down-and-out of Greyhawk. They are sometimes used as guardposts, or homes of overseers and minor bosses.
There are likely to be found 2-5 1st Level Fighters or Thieves with a 2nd level Fighter or Thief in charge.
Walls surrounding these dwellings in Hutsham and The Shacks will be 8 to 10 feet high of stone with broken glass or spikes on top, or tree-boles with spiked tops. A door or gate in the back fence is likely. Yards may contain a shack or shed with 2-4 0-level servants living within.
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I love this article! The maps are a great touch. I love the backyards. Being an avid gardener, I imagine that all kinds of goodness could be grown in those yards. I wonder if there's lots of poaching between neighbors?
ReplyDeleteThanks for keeping the Greyhawk spirit alive!
Thanks Christian!
ReplyDeleteI have big plans for the City of Greyhawk but the only way I can complete them are in small bites. I'd like to have at least 10 common dwellings, perhaps more, if I can keep them original enough to be distinctive. After that it will be shops and businesses. I'd like to be able to create streets by just rolling dice and consulting some random tables.
I'd imagine everyone who had the space would garden, and the bigger lots would have some fruit and nut trees. In Greyhawk I see common wells for most of their water supplies.
I don't think there'd be much scrummping in the better neighborhoods, but in the bad sections it might be a risky business to go after a turnip or a head of lettuce.