B1
In Search of the Unknown - A Hyperborean Campaign Alternative Using the
Astounding Swordsmen & Sorcerors of Hyperborea setting.
Background:
Years
ago Zelligar the Uncaring, a Necromancer/Alchemist of great renown, and his
loyal henchman Rogahn the Bald, constructed a vast underground dwelling, laboratory
and fortification they called Quasqueton. This labyrinth of rooms and passages
was built far from any towns or settlements, deep within a forested land and
dug into a crested hill that commanded an excellent view of the surrounding area.
Zelligar valued his solitude since his experiments were dark and dangerous and
while the life or death of any other than himself mattered not to him, he did
not like interference in his affairs.
It
is said that the construction of Quasqueton took decades and cost the lives of
hundreds of laborers. Zelligar found that animating the corpses of the slain
greatly added to the efficiency of his workforce; his surviving workers began
to slip away only to be hunted down by Rogahn and added to Zelligar's unliving
crew. What other enchantments Zelligar used to construct his fortification no
one can tell, but as they neared completion powerful beasts, demons and daemons
and monsters of all sorts were seen aiding in the building of the seemingly
numberless halls and chambers carved from bedrock deep within the forested hill.
For
years both Zelligar and Rogahn disappeared from the knowledge of men. The few
workers who survived told tales of the labyrinthine passages, the deep
chambers, the finding of passages old and abandoned that joined with the fresh
work of Zelligar's fortress-laboratory. They spoke of things best not seen by
man, and some, those who had worked on the deepest levels of the complex,
refused to speak at all, only hinting at terrible and unnatural things that
sang in the darkness and stripped the souls from men.
And
then one day a band of bloodied mercenaries appeared in the nearest towns, with
a husk of a man as their leader. Drained and withered, Rogahn stayed among the
townsfolk, who were filled with questions, only long enough to buy supplies and
any fresh mounts he could find before riding away, putting as much distance as
he could between himself and his former home, Quasqueton.
In
terse words and sepulcher tones Rogahn warned the townsfolk that they were far
enough away, that beasts and monsters now stalked the upper halls, but
something woken by Zelligar from beyond the void between the worlds ruled the
deep chambers, something older and far more evil than man. Beware the singers
in the darkness he warned and rode away.
That
was years ago and both Zelligar and Rogahn are folktales now among the people
of the surrounding land. The very name Quasqueton is forgotten by the people,
but not by those who have studied ancient texts, who search for power no matter
how dangerous, evil or unnatural it may be. It is known by few that Zelligar
built upon that hill not by chance but by design. Power drew him there to a
place where power once had dwelled and been swallowed by the earth in ages
before man had even come down from the trees.
Those
seeking such power and lived have learned caution, and it is not they who will
breach the doors of lost Quasqueton and walk its long forgotten halls. No, they
have hired mercenaries and sought adventurers to be their stalking goats. With
old maps and minor enchantments they have equipped the brave and foolish. Now
Quasqueton awaits and what rewards or terrors may be found cannot be said for
the adventurers are in search of the unknown. With luck the unknown may not
find them first.
DMs
INTRODUCTION:
This
is an introductory adventure for a party of 6-8 1st level characters. If
retainers or hirelings are used it is recommended that they be unskilled
0-level torch holder types. As the party delves deeper into the halls of
Quasqueton the dangers will increase as should the experience level of the
party, their wealth and the quality of any followers or hirelings.
Quasqueton
is both a modern dungeon built by Zelligar and a series of ancient tunnels and
chambers built by mages and monsters of old and deeper down, because Quasqueton
is a very deep dungeon, are places where man did not dwell, passages carved or
shaped by things; horrors that should not be and are best not encountered, and
rewards, well, the reward of survival, perhaps mere earthly rewards of gold and
gems and items of great power, but the cost even for the survivors may be more
than they ever receive in return.
End Part 1
Nice intro, I may add this version to my other versions of B1 that I run!
ReplyDeleteThanks Mike!
ReplyDeleteIn Hyperborea Zelligar is not a nice guy.
I've been meaning to do something rewrite B1 for years now. It was the first adventure I ever played and my game group had it run to at least 13 levels that I can remember. Real dungeon crawling.
Digging it.
ReplyDelete