CAS

CAS

Sunday, February 9, 2014

The Lost Library of Q'Sh - 1



The Lost Library of Q'Sh

Note: The actions of creatures at location 2). will probably occur before characters reach location 1).

1). The stairs are marble and very worn. Several have been cracked into fragments and all are slick with a green fungal slime. Movement on the stairs is at 1/2 speed and anyone running on the stairs must make a fumble roll (see combat).

Combat on the stairs is at -2 to hit and combatants must roll a d20 at the start of each combat round in which they are attacking (before any attack roll can be a made) or defending to see if they lose their balance.

(a natural roll of 1 is critical fumble and any item held in hand or hands  will be dropped while 1d4 damage is taken and the combatant will tumble down the stairs with the possibility of tumbling into someone below them who then must  roll to see if they fall as well whether they were attacking, defending or not. These fumble rolls are taken separately so that a combatant may have to roll more than once to see if they lose their balance or are knocked over by someone else losing their balance. These rolls and their effects are done in order of initiative. Any attacker trying to hit this combatant will miss unless they were attacking during the same segment of the combat round in which case they will gain a +2 to hit against the falling combatant).

(a natural roll of 2 or 3 results in a combatant losing their footing and falling to their knees or back on their butt and suffering 1hp damage as well as  giving any attacker a +2 to their to hit roll. Any attack they were attempting make will be negated).

The green slime upon the stairs is a living organism but is harmless. It may be consumed and is both tasty and nutritious.  8 ounces of slime is = to a day's rations. It consumes vegetable matter and can double in size once a week if feed4 times its starting weight, but it needs to be stored in a cold and damp environment. 5 gallons of slime can be collected from the front stairs.

2). These are massive wooden doors each 15ft wide and 15ft tall bound in brass, but heavily battered. The righthand door is wedged in place and must be broken, burnt or somehow dismantled to remove it. It will not open. Any fore strong enough to break the hinges free and move the warped wooden portal will tear it apart in an explosion of splintered fragments and heavy bands of brass (100gp worth of brass can be removed from these doors).

The lefthand door is split across its center and the lower half  (about 4ft up from the bottom) is partially open; enough for a man to slip inside. Sheltered in the doorway is a 3hp goblin archer. He bears a shortbow, leather armor and shortword. He has 16 arrows in his quiver and will fire at maximum range toward anyone approaching the stairs. He is normally AC6 but with the partially cover of the splintered doorway he is AC2.

When he runs out of arrows or when character begin to ascend the stiars the goblin archer will withdraw and the goblins at location 3), will begin to fan out along the top of the stairs. 

Note: The actions of creatures at location 2). will probably occur before characters reach location 1).


2 comments:

  1. great, but big chunk of repeated text!

    ReplyDelete
  2. Thanks and thanks for pointing that out. I've updated it.

    ReplyDelete

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